War of Rights Sale, Hotfix & So Long, 2020

[h3]Steam Winter Sale[/h3]
Hello everyone,
As part of the Steam Winter Sale War of Rights is currently 50% off!
You can get the game here: https://store.steampowered.com/app/424030/War_of_Rights/
We look forward to welcoming you as much as the player-driven company recruiters (okay, maybe not as much but still a lot!) who will be keen on inviting you to join the many excellent player-driven organizations in the game known as companies.
[h3]Hotfix[/h3]
Today we are releasing another hotfix to the recently deployed platform system game update.
The hotfix primarily includes several UI fixes & upgrades but also brings in new features such as being able to click on any player name in the tab screen to be taken to the steam profile of said player, new flag additions, NCO updates to the 5th New York. The in-game nametag system has also been redone to be more efficient. This update also contains the first iteration of the Steam rich presence integration. Though very basic at this point. You will notice in your Steam friends window that it now says you are playing War of Rights and that you are in the Menu. Our intent is to greatly expand this in the following updates with it being able to display information such as, current battlefield, current skirmish area, current class, current regiment, did you just win or lose a round, which server are you playing on and whatever other fun and useful things we can come up with.
You can find the hotfix patch notes below:
- Fixed a bug where the in-game menu would sometimes move to the upper left corner.
- Fixed a bug where the Gameplay Options menu would not change the settings properly if the options menu was opened and the user immediately clicked the Gameplay button and then proceeded to change gameplay settings.
- Added debug logging options to the gameplay section of the options menu. Excessive logging can have a negative impact on performance and the new default logging level is now much lower than it was in the previous versions of the game. The debug log level can now manually be increased by the player out of personal interest or if requested by the developers.
- Fixed and reenabled the benchmark which can be accessed from the options menu in the main menu.
- Servers can now be joined directly from the Steam client’s server browser.
- Players in the Tab menu can now be clicked on which will open their Steam profile in the Steam overlay.
- Added an additional action “Player Info” when having selected a player in the admin menu. Clicking this will open the Steam profile of the selected player in the Steam overlay.
- Several Harpers Ferry level updates.
- Optimized the river & canal wall models found in Harpers Ferry.
- Fixed several minor animation issues found in the kneel, short rifle reload and fence vaulting animations.
- Adjusted the sight on the 10pdr Parrott rifled cannon.
- Updated several of the NCO’s of the 5th New York to be using gold trimmed jackets & insignias.
- Remade the in-game player name tag system in order to have a more efficient setup. This should slightly improve performance as well as reduce bugs.
- Reworded some of the ban messages to be easier understood by the players.
- Random players should no longer appear as developers when typing in the chat.
- Sent text chat messages should no longer sometimes be posted twice.
- Player names should now be consistent throughout all aspects of the game.
- Added or updated the following battle flags:
CSA
- 8th Alabama national
- 13th Alabama regimental
- 2nd North Carolina national
- 4th North Carolina national
- 39th New York regimental
- 2nd Wisconsin regimental
- 6th Wisconsin national
- 6th Wisconsin regimental
[h3]So Long, 2020[/h3]
As 2020 draws to an end we thought it a good idea to recap the year – it has been a special one for sure and while it can’t end quickly enough due to obvious reasons it has also been a hugely important year from a WoR standpoint.
Much of the first half of the year was spent on getting our artillery branch ready for public testing. Due to the complexity of the systems, and the visuals and authenticity we were going for this process took longer than we expected. We hope, however, that you would agree that the time was well spent in the end.
When we did open for public artillery testing in the summer, we saw the biggest surge of new players we have seen since the release on Steam Early Access and a half year prior. It was very exciting to see all of the new faces in the midst of cannon mayhem.
Later on, we expanded the artillery release to feature not only the 3 inch ordnance rifle but also the 12pdr Napoleon and the 10pdr Parrot guns. The transport system (the system which is the main supporting factor of artillery) is currently being overhauled in order to get ready for the first implementation of horses into War of Rights. The animations required for this to happen are currently in production as well.
2020 was also the year in which we had the pleasure of welcoming Bradley to our little team. He’s been hard at work at recreating the battle flags flown in September, 1862 to the utmost of his ability ever since – we hope you enjoy his work as much as we do!
At the tail end of 2020 (just a few weeks ago actually) came the Platform System release – the single biggest programming task done for WoR so far. It has already brought an end to several long lasting bugs and issues such as player mass booting, lack of proper messaging to players, unified player naming and it will continue to bring in more new features and fixes going forward.
Lastly, we’d like to thank all of our crowdfunding backers and early access customers for sticking with us for yet another year and we can’t wait to see what 2021 brings as we continue to push on for the ultimate immersive and teamwork-centric period shooter.
Stay safe everyone and happy holidays!