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War of Rights News

Update 189: Loyalty Bonus - Released!



[h3]Hello everyone,[/h3]

Today, we’re happy to be releasing Update 189 featuring a loyalty bonus for every player that has logged playtime hours in War of Rights!

Due to several technical restrictions, the loyalty bonus is redeemable for a limited amount of time. It can be redeemed starting today, the 21st of April and until the 31st of May.

The loyalty bonus can be redeemed via the in-game menu (accessed by pressing the escape key after joining a server).



In order for us to be able to grant you experience points for your logged hours, you will need to make sure that your steam profile is set to public.

This is done via “View my profile”:



Then “Edit Profile”:



Then “Privacy Settings”:



And then lastly setting My Profile and Game Details to “Public” (also make sure that the “Always keep my total playtime private even if users can see my game details” option underneath it is unticked):



When setup correctly, your privacy settings should look like this:



After this is done please allow the steam account servers 1-2 minutes to properly update your settings before trying to redeem your loyalty bonus in-game.



Once redeemed you will be shown your new level as well as the amount of experience points awarded to you:



Click “OK” and enjoy your new level in the game, befitting someone of your experience!

While the main focus of today’s update is that of the introduction of the loyalty bonus system, update 189 includes a handful of additional fixes and additions:

[h2]Update 189 Patch Notes[/h2]
  • Fixed a rare edgecase where the flagpole of Conquest/Contention could get stuck in an uncapturable state.
  • Player names on the TAB menu no longer get cut off, leaving out half letters.
  • Tweaked the rain environmental visuals in order to make characters less slimy.
  • Fixed the rain effects not blending properly between a wet and dry environment.
  • Fixed the floaty blood particle triggering above water bodies.
  • Minor updates to the Roulette Farm model.
  • Updated the Pry Farm stonewall model.

That’s all we have for now. We look forward to be seeing you on the fields of glory!

[h3]- The Campfire Games Team[/h3]

Veterancy Feedback: Loyalty Bonus



[h3]Hello everyone,[/h3]
We received a lot of strong feedback from the community regarding the level system after we rolled out Update 188. Most of the negative feedback we received was about the lack of a reward for hours previously played. While we thought that starting all players on a level playing field with a grace period would be more enjoyable, we now understand that this is not how the community feels, and we hear you. As a result we have decided to issue a loyalty bonus for our veterans.

[h2]Loyalty Bonus[/h2]
To ensure that the loyalty bonus for veteran players is distributed fairly, we have calculated the average in-game playtime against hours played. As a result, we will issue approximately 1600 XP for every hour played. The loyalty bonus will be available to anyone who has purchased and played the game before the release of Update 188. However, players with private Steam profiles will need to temporarily make their profiles public to retrieve their rewards. This is due to technical limitations imposed on us by Steam, and unfortunately, there is no way around this. It is the best compromise we could achieve.

We expect the loyalty bonus to go live within the next week or two.

The above is a breakdown of the unlocks as well as the experience required to level up one time within each level bracket (symbolized by its own unique wreath).

[h2]Balance Tweaks & Fixes[/h2]
We have also released a potential fix for the issue with experience not saving correctly. However, we are still in the process of migrating our back-end away from Steam for a more secure and reliable system.

Finally, we have already implemented several balancing changes to the experience earned in a match:
  • Increase the base rate of experience gain by 90%.
  • Reduce the formation bonus from 50% to 25% to make it more consistent with skirmishing and reduce the impact on artillery players.
  • Lift the staging zone restriction on XP gain for artillerists.
  • Add the option for server owners to disable progression restrictions for passworded events, but at the cost of disabling experience payouts.
  • Tweaks to Hookers Push, Piper Farm & Pry Ford staging zones in order to better facilitate the new xp system.

Going forward, we will continue to make adjustments to ensure the experience system is fair and just for both veteran and new players alike.

[h3]- The Campfire Games Team[/h3]

Update 188: Veterancy - Released!



[h3]UPDATE:[/h3] Thank you all for your highly vocal feedback, we have taken your suggestions into consideration and will be implementing the following soon:

-Fix the experience-saving issue.
- Give veteran players with a long history a proportionate amount of initial experience by backdating.
- Increase the base rate of experience gain by 90%.
- Reduce the formation bonus from 50% to 25% to make it more consistent with skirmishing and reduce the impact on artillery players.
- Lift the staging zone restriction on XP gain for artillerists.
- Add the option for server owners to disable progression restrictions for passworded events, but at the cost of disabling experience payouts.


[h3]Hello everyone,[/h3]

Today, we’re pleased to be releasing Update 188: “Veterancy” for War of Rights!

This update brings exciting new features that allow players to track their progress across multiple matches and provides a more rewarding experience by unlocking ranks and roles that match their proficiency level.

Your earned experience, in the form of a growing wreath, will be prominently displayed alongside your name, providing a clear indication of your level of expertise to other players. This feature will make it easier to establish a quick overview of the competency of your fellow comrades when coordinating strategies on the battlefield.



NOTE: New and existing players will have a 30-day grace period starting from today to reach the required experience level to play their preferred soldier classes. After this period, class restrictions will be enforced. However, rank restrictions will be in place starting today. We hope this resolves some long standing disputes with Officer and NCO selections in relation to new players trying to lead without much grasp of the mechanics of the game.



While the various class unlocks are relatively quick and easy to get, the individual ranks of said classes are not. From today, the in-game rank of the NCO and officer standing in front of you will be directly tied to the amount of experience levels gained by said individual. Gone are the days of Sergeant Major or Colonel spam.



To ensure a fair and equal playing field moving forward, we have opted not to reward initial experience based on playtime or time of purchase. This decision means that all players will start at the same experience level and have an equal opportunity to progress through the levels and ranks.

When designing the experience system, we were careful not to have its introduction cause a sudden change in the way players behave. Unlike in other games where experience points are earned by killing and capturing, such actions do not grant experience in War of Rights. Instead, we focus on the time spent being "In Formation" or "Skirmishing" while outside of the spawn area, as this is what matters most in the game. We also added a minor experience gain for being "Out of Line", although this provides a negligible amount. We may expand this in future subject to community feedback. The experience points are rewarded at the end of a match only, so be sure to stick around until the round has finished!

We are absolutely thrilled to introduce this new mechanic to War of Rights. It's a bold step outside the norm in our game design, and we are eager to hear what the community thinks about the Veterancy update. We want to make sure that the system, and any future changes, stay true to the War of Rights experience that we all cherish. In the coming weeks, we'd love to hear from you about how, or if, you'd like to see the system expanded to include other types of rewards.

[h2]Update 188 Patch Notes[/h2]
  • Added an experience-based level system to the game featuring class & rank unlocks and updated player nametags.
  • Rewrote the achievement/stat integration.
  • Added new steam achievements.
  • Potentially fixed the Skirmish overtime game mechanic not working as intended.
  • Overhauled the Piper Cave house model.
  • Made tweaks to the rainy weather in order to make puddles more clearly visible.
  • Changed the 7-rivet bayonet scabbard into the period correct 2-rivet one.
  • Removed the blue trouser option from the 3rd Arkansas customization in order to lessen the amount of uniform trolling.
  • Added a left-sided feather for the Hardee hat.
  • The LeMat revolver is now only available for Confederate Lieutenant Colonels and Colonels.
  • Minor Harpers Ferry level polish work.

That's all for now, we look forward to be hearing your feedback about the new experience system!

[h3]- The Campfire Games Team[/h3]

Update 187: DLSS - Released!



[h3]Hello everyone,[/h3]
As part of our continued efforts in pushing the boundaries of what is possible in terms of visuals, immersion and performance in a game with hundreds of players partaking in battle, we're pleased to be releasing War of Rights Alpha Update 187: DLSS today!

The main feature of the update, as the name would suggest, is the implementation of Nvidia’s nifty DLSS and DLAA offerings for anyone using an Nvidia RTX graphics card, sporting much improved post processing options available within the game.

While DLAA brings the best, cleanest post processing to War of Rights to date, DLSS offers a potential major boost in performance should your system be GPU bottlenecked. DLSS achieves this by upscaling from a lower than native resolution.

Below are a few examples from the benchmark of what sort of performance improvements you might be able to get using the different DLSS modes - please note that this will greatly vary on your hardware setup. The results below are tested on the Very High graphics settings preset in 4k resolution using an i9900k CPU and a RTX 3080ti GPU:

[h3]DLSS Off (Native Resolution)
Average FPS: 55.11

DLSS Quality
Average FPS: 74.29

DLSS Balanced
Average FPS: 75.83

DLSS Performance
Average FPS: 77.47

DLSS Ultra Performance
Average FPS: 79.47

DLAA (Native Resolution)
Average FPS: 53.67
[/h3]

Using another PC consisting of a 7950x CPU and a RTX 4090 GPU as well as a 1440p monitor and running higher graphical settings than even available in the released game, the differences between the old native modes and the new DLSS options are rather stark at very little, if any, image quality loss as demonstrated in the below gif:



Other features of Update 187: DLSS include a wide release of the latest game mode to join the roster, Contention, now available to all server owners and supported across all battlefields within the game. Another long-awaited quality of life addition is also part of the update; the missing overview maps in a hand drawn style of the active area. We have spent some time moving away from individually authored maps and now instead support an automated, but accurate, generation based on the actual in-game levels. This automation will be crucial in, eventually, being able to support overview maps of community created levels using the Atlas editor (currently in-development).

[h2]Update 187 Patch Notes[/h2]
  • Added Nvidia’s DLSS and DLAA (available to Nvidia RTX graphics card users) settings to the graphics options menu.
  • Contention on Antietam, Harpers Ferry, South Mountain and Drill Camp is now available via the server settings menu.
  • Added automated overview maps to all game modes and areas within the game.
  • Added a “Tiffany” -style Eagle flagstaff finial.
  • Added shell jackets for musicians.
  • Added gloved shell jacket and sack coat variations.
  • Added rank striped navy blue trouser variations.
  • Updates to the customization options of the 4th Pennsylvania cavalry.
  • Minor updates to character hair materials.
  • Added snare drum textures for 14th North Carolina, 12th South Carolina, 7th Maine and 32nd Ohio.
  • Added national flags for 8th Florida, 13th Georgia and 7th Maine.
  • Overhauled the R. Miller barn model.
  • Fixed a badly scaled stables model, Antietam.
  • Prevented ragdolls from getting impulses from bullet hits in an effort to reduce the amount of corpses getting yeeted.
  • Players in spectator mode are no longer counted in the team balance calculation.
  • Prevented knocked down players from attempting to enter vehicle seats (possible fix for getting stuck in a knocked down state if a player was knocked down while interacting with artillery).
  • Adjusted decal sorting/overflow prioritization order in an effort to reduce large, flashing decals on buildings for instance.
  • Fixed the chat not automatically scrolling to the bottom when new messages are received if the user has manually scrolled up in the chat, making it look like new messages won't show up.

That's all for now. We look forward to be seeing you all in the sharpest, most detailed, and best performing WoR experience to date!

[h3]- The Campfire Games Team[/h3]

Update 186: Contention - Released!



[h3]Hello everyone,[/h3]
We’re excited to be releasing Update 186: Contention for War of Rights today!

The update features a new, work in progress, game mode named Contention as well as a host of performance improvements and quality of life additions to the alpha.

Let’s dive into the details below.

[h2]New Game Mode: Contention[/h2]
A new game mode, "Contention" is now available for testing. The mode is centered around a randomly selected capture point in the areas featured in the Conquest game mode:

Each faction must rush to capture and hold the point for 7.5 minutes in order to inflict a morale level penalty on the enemy team. Once the point has been captured and held successfully, a new capture point will be randomly selected. Neutralizing a point captured by the enemy will reset the hold timer, starting at 7.5 minutes each time the point is retaken.

If the point remains uncaptured, it will turn inactive after 15 minutes, and a new point will become active.

Contention will be available exclusively on the Official War of Rights Test Server as we seek feedback from the community on specifics such as area sizes, the number of possible capture points, the time required to hold a point, and so on before fully committing to a wide release in a later update. Our target is a dynamic game mode such as that offered when playing Conquest while maintaining the exciting gameplay of large groups of players converging on and fighting over a single point at a time, which is key to Skirmishes.

Contention is thus planned to be a mode that bridges the gap between Conquest and Skirmishes.

[h2]Update 186 Patch Notes[/h2]
  • Added Contention, a new WIP game mode to the game.
  • Removed a ton of unused features from both the client and server, simplifying the code and improving performance.
  • Changed the AVX binary to target AVX2 instead. The compatibility build will continue functioning, but will not get all the benefit from latest optimizations. Dedicated AVX2 code paths introduced for particle system updates and global illumination voxel data generation.
  • Small performance improvement to animations.
  • Stopped players from being able to use their weapon while they are knocked down.
  • Players holding onto the artillery or getting hit by the recoil of the artillery or any heavy moving object in general, will now get knocked down when such an impact occurs.
  • Players that are out of line can no longer capture the skirmish capture points.
  • Added a visual indicator (red and blue background bars) to the compass menu detailing how much morale is left of each morale level.
  • Changed the Deployment page to make it a little more visually clear if the spawn point you are queued on is paused or not, in case the flag is dropped or out of line.
  • Added a visual volume bar to the microphone test.
  • The microphone test now also works when connected to a server.
  • Added social media links to the main menu.
  • Added a new experimental spawn system for particle effects which offers great performance with no particle spawn delay. The old system worked with a queue, which could make the particles spawn a bit delayed if too many particles got queued in quick succession.
  • Added a context menu which can be activated by walking up to a player, looking at them and pressing E. It offers a quick way of demoting and muting a player, rather than having to look the player up in the tabview. For admins it also allows for kicking and banning players.
  • Added several UI slider controls to the spectator camera to alter various image settings to capture the perfect cinematic shots. The controls can be toggled on and off by pressing Q.
  • Added a Spectate button on the left of the Faction Selection page for players only interested in spectating.
  • Added a checkbox to the tabview to make it only show teammates that are closer to you than 25 meters.
  • Spectating and enlisted players are now also getting sorted by name on the tabview.
  • Added descriptions to the settings on the Server Settings page for admins.
  • Fixed the change map and gamemode feature of the server settings being unreliable.
  • Fixed the Counter Attack indicator getting stuck on permanently in the battle report.
  • Fixed a potential small stutter when opening the tabview.
  • Players with rifles will no longer holster their weapon when vaulting.
  • Greatly improved the performance of exploded bodies.
  • Updated the materials of the gore assets.
  • Visual overhaul of the Piper Barn model.
  • Visual overhaul of the R-Miller Stables model.
  • Various tweaks to the vaulting animations.
  • Fixed the instances of entering the binoculars causing you to get stuck in a zoomed-in state.
  • Restructured the layout of the graphics settings.
  • Added graphics settings for Global Illumination and Destruction, the default settings of Medium and 100 is recommended for most systems.
  • Destroyed fences now leave a little bit of their fence post behind so players can still see there used to be a fence there.
  • Added more cloth rattling sounds to vaulting.
  • Added new customizable items to 4th Pennsylvania.
  • Improved the performance of the big smoke column on Antietam.
  • Fixed the Conquest area Framing Fencelines on Antietam causing a mass crash when loaded.
  • Added the 12th NYM regimental flag.
  • Replaced the old and outdated 33rd VA regimental flag.
  • Added the 4th and 6th PA cavalry battle flags.

That's all for now. We look forward to be testing Contention with you all!

[h3]- The Campfire Games Team[/h3]