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War of Rights News

Winter Sale! War of Rights 50% off!



Part of the Steam Winter Sale 2019, War of Rights is now 50% off!

Get the game at: https://store.steampowered.com/app/424030/War_of_Rights/

Campfire Games would like to wish all of our veteran players as well any fresh recruit a happy holidays - we hope it's a good one!

Update 165: Interpolation - Released!



- Improved the player interpolation. The new version will result in a more accurate representation of what the player you are looking at is actually doing while at the same time keeping player stuttering at an absolute minimum. Some of the benefits of this is that when a player is charging you, it is much less likely that he will be able to stab you while still being 5 meters away from you. We have made a video showcasing the difference between this version and the previous version which you can see below.

[previewyoutube][/previewyoutube]

- Fixed a crash if admin console commands are executed while not connected to a server.

- Fixed the desertion messages on Picket Patrol and the Drill Camp not triggering.

- Fixed morale shouts not triggering on morale change and on FinalPush and Last Stand.

- Fixed an issue where a player would be unable to spawn if the player joined the server just as the skirmish area on the server was switching to the next area.

- Prevented players from switching weapons if they are carrying the flag.

- Fixed a number of flag animation issues caused by having been in right shoulder shift before picking up the flag.

- Fixed being able to perform melee thrusts while kneeling and also an issue that would make it look like the player was at the ready while he was in fact in melee mode.

- Fixed the reported instances of spawning inside various objects and being stuck by increasing the size required to be able to spawn on the flag bearer. If no free space is available you will spawn at the location of the flag bearer.

- Fixed several broken assets on Harpers Ferry.

- Updated fog volumes on Antietam, Harpers Ferry and South Mountain.

- Fixed several doors opening the incorrect direction on Antietam and Harpers Ferry.

- Set the game splash screen as the default loading screen when returning to the main menu from a level.

Update 164: Counter-Attacks - Released!



New Counter attack mechanic added to the skirmishes gamemode
  • A counter attack by the defending team is triggered when the attacking team captures the point of contention when the morale state of the defending team is above Breaking.

  • The length of the counter attack is determined based on the morale state of the defending team - the more morale the longer the counter attack.

  • If the counter attacking team manages to retake the point of contention before the counter attack timer runs out, it will gain a morale boost, putting it at the same morale state as the attacker.

  • If the counter attack timer runs out before the point of contention is retaken, the counter attacking team will lose the match.

  • The end game events Final Push and Last Stand can trigger during a counter attack.

  • A counter attack can happen several times during a skirmish round.

- Added an overtime mechanic to the Skirmishes gamemode. This will trigger if the attacker or counter attacker is in the process of capturing the point of contention as the timer runs out. The overtime mechanic will be canceled if more defenders than attackers are inside the point of contention.

- Removed the endgame event Last Stand's requirement of having to stay inside the point of contention. The defenders in Last Stand are now free to move about as they please.

- More than doubled the capture speed of the point of contention in order to increase the chance of counter attacks happening.

- Improved the networked interpolation of player positions. This will make the movement of other players on your screen respond a lot faster to the movement data your client receives from the server. In theory this will also make it easier to move in a cohesive line formation as you can much more accurately adjust your own position to the position of the player in front or next to you.

- General level detail pass of Antietam.

- General level detail pass of Harpers Ferry.

- General level detail pass of South Mountain.

- Added gabions to the artillery redoubts at Harpers Ferry.





- It is now possible to vault over certain parts of the artillery embankment models found on Harpers Ferry.

- Prevented players from spawning under the ground at Sherrick and Roulette Farms, Antietam.

- Optimized the proxies of various models.

- Added several new interior props.

- Optimized the destroyed cornstalk models.

- Added a new splash screen when starting the game.

- Made the dropped flag not collide with players in order to avoid players being pushed around by it.

- Moved the on-screen popup message slightly up as well as increased their background opacity in order to provide an easier time of aiming.

- Fixed a few animation issues related to the officers using revolvers.

- Rebel Yells and Union Huzzahs now only trigger from players that are In Formation.

War of Rights on sale - 50% off!



Part of the Steam Halloween sale, War of Rights is currently 50% off!

Partake in truly team-oriented, historically authentic & immersive massive Civil War battles!

Grab your copy at:

https://store.steampowered.com/app/424030/War_of_Rights/

October 7th - Update 163 Released!



- Made the long lasting weapon smoke slightly darker to reduce the amount it burns out.

- Fixed a bug where first choosing to spawn on the base, then instead clicking the flag and pressing deploy, would result in the player spawning on the base anyway.

- Fixed a bug where a player would be unable to spawn if the player had left a server while it was in last stand. When joining a new server where Last Stand was not active, choosing the team which on the previous server had entered Last Stand, would result in a message being shown that the team had run out of tickets with the player unable to proceed and then being forced to restart the game.

- Added (Spectating) in front of player names in the tab menu who are spectating with the free flight camera. While in this spectator mode, their names are now also colored dark Grey. This only happens for regular players. Admins will not get the (Spectating) tag added to their names and their name color will remain Red or Black, depending on what they have chosen in the admin UI.

- For admins, the chat will now post a message whenever somebody starts and stops spectating using the free flight camera.

- Made the nametags be visible on players from both teams while using the free flight camera.

- Updated the artillery embankments throughout Harpers Ferry.

CSA battery, Loudoun Heights, Harpers Ferry - A playable location come the artillery update