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War of Rights News

August 8th - Update 160 Released!



- Added a list of players that currently are in the selected regiment on the Class Selection Screen.

- Players will now lose their current class if they go back to the Faction Selection Screen, freeing the class up for other players to pick.

- If you go back to the Class Selection Screen as an NCO or Officer, the rank you previously had selected will automatically be selected for you again.

- Fixed the Maryland, PHB regiments giving an error if a player tried to select a class from that regiment on the Class Selection Screen.

- Fixed the UI not being able to find certain rank and weapon images on the Deployment Screen.

- Balance tweak for the end game event Final Push: The time given to attack in Final Push has been decreased from roughly 3 to 2 attacks.

- Added several new interior props to the houses in the game.

- Increased the visibility of the bullet trail effect.

- Lightning now starts to happen when the weather is worse than it did before.

- Added 1841 Mississippi rifle and sword bayonet to the majority of the 39th New York.

- Minor visual updates to South Mountain.

- Fixed a few bad spawn areas in Harpers Ferry.

- Increased the attacker's tickets by 10 on the Bolivar Heights Artillery Redoubt skirmish area, Harpers Ferry.

July 27th - Update 159 Released!



- Reworked the entire class selection logic for more reliability.

- A class is now claimed directly when the class image has been clicked. Previously the class would first have been claimed when the player moved onto the Deploy Screen.

- The available classes will now auto update whenever another player picks a class and if a class such as the officer is no longer available, that class will automatically be greyed out.

- The Class Selection Screen will now output on screen error messages if something goes wrong or if the selected class was just taken by another player as you clicked the class icon. If an error message is outputted, the Class Selection Screen will reset.

- The selected class is now automatically remembered by the UI and will be reselected if the player should go back to the Class Selection Screen from the Deploy Screen.

- The Deploy Screen will now output on screen messages when the flag bearer spawn becomes available, if you are in the flag bearer spawn queue and the flag bearer becomes Out of Line or gets killed.

- Possibly fixed a couple of UI related crashes.

- Reduced the applied TSAA smoothness, resulting in a sharper image with less ghosting effects.

- Fixed setting the weather via the ingame admin panel.

- Fixed several of the reported instances of players not being able to enter houses.

- Added a few new house prop items.

- Fixed being able to spawn inside certain closed-off structures via the flag bearer spawning.

- Updated Pry Grist Mill textures.

- Minor updates to Colquitt's Defence and Anderson's Counterattack, South Mountain.

- Updated Moore House textures.

- Optimized tent LOD's.

- Minor character skinning updates.

July 10th - Update 158 Released!



- Released the next skirmish area of South Mountain: Anderson's Counterattack.



With but a few hours of daylight left the 9th and 89th New York along with Clark's Battery take up a defensive position on the northern side of Fox's Gap, defended by Garland's, now broken, Brigade earlier in the day. CSA Gen. G.B. Anderson, arriving with badly needed reinforcements to the remnants of the Confederate force, targets Clark's Battery and the two New York regiments for his counterattack.









- Fixed a couple of spawn related crashes.

- Fixed a bug where the flag bearer would be unable to respawn after having died.

- Fixed a bug where a player would sometimes spawn with no nametag and slowly just drift in a set direction out of the map.

- Fixed players appearing at their corpse for a single frame when respawning.

- Fixed the UI partly locking up if the player presses Tab while typing in the chat.

- Added several exclusion areas to Harpers Ferry, fixing players sometimes spawning inside the town houses there.

- Added an animation for when players pick up the flag from the ground.

- Various minor character material and uniform updates.

- Added stacked wheat bundles to the whatfields of Fox's Gap, South Mountain.

- Updated the farmer wagon model and texture.

July 6th - Hotfix Released!

- Experimental fix for not being able to join a new server after having left another one.

- Possible fix for a server crash related to spawning.

- Possible fix for one player loosing his weapon if two players try to pick up the flag at the same time.

- Fixed an issue where admins did not have red nametags by default.

- Fixed a bug where the admin kick command wasnt being executed properly on the server.

July 2nd - Update 157 Released!

- Fixed a couple of possible crashes when leaving the server.

- Fixed the amount of casualties on the victory screen sometimes being flipped.

- Fixed the camera being permanently very blurry if you join a new server after having left a server while the background behind the user interface was desaturated.

- Fixed an issue where the UI would stop functioning properly if the player opened the ingame menu, clicked Leave Server and then clicked No.

- Fixed an issue on the Drill Camp where regardless of the base or the flag bearer being selected in the Deploy Screen, the spawnpoint the player ended up spawning on would always be random.

- Fixed overly bending weed patches on South Mountain.

- Increased the amount of fog during stormy weather.

- Made the sunlight slightly more yellow during midday.

- Updated the wood log pile model and textures.

- Made the banning and kicking of players work more reliably via the admin panel in the tab view and the admin panel on the E button.

- Fixed an issue where the mouse cursor would appear if an admin closed the tab admin menu and then pressed the right mouse button.

- Added the ability for admins to right click on a player in the tab view and click Spectate, this will then activate the worcam and the camera will then fly over to the player and attach itself to the player. If WASD is pressed, the camera will reenter free flight mode.