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War of Rights News

Update 167: 12-Pounder Napoleon - Released!



Hello everyone,

Today, on the 158th anniversary of the Battle of Antietam we're happy to be bringing you the next War of Rights game update!

The update brings the iconic 12-pounder smoothbore bronze cannons often referred to as "Napoleons" into the game, an overhauled character movement system, lots of animation setup fixes and more.

For the full patch notes, please read below.

- Added playable versions of the M1857 and M1861 12-pounder Napoleon bronze cannons to the available batteries in Skirmishes and firing ranges at the Drill Camps.





- Added 12-pounder limbers complete with shell, case and canister rounds.











- Replaced the old movement style with a new one. These changes are intended to make the player feel a bit more grounded in the world when moving around, accelerating and decelerating. This also include changes to the way the camera behaves when moving around.
- Prevented players from interacting with the artillery guns immediately after they have been fired.
- Other players will now tilt slightly in the direction they are turning towards while moving.
- Fixed nearly all occurrences of the hands of players sometimes spinning 360 degrees when starting to perform certain actions.
- The text chat box is now more responsive, resulting in little to no chance of getting stuck in it when double tapping the enter key.
- Detail work on the Drill Camp level.
- Possible desertion upon spawn fixes to Bolivar Heights Artillery Redoubt skirmish area, Harpers Ferry.
- Level detail work, Colquitt’s Defence skirmish area, South Mountain.
- Added the map overview of the Drill Camp level to the deploy screen when playing on a drill camp server.
- Level detail work, West woods skirmish area, Antietam.
- Fixed two non-functioning spawn points at River Crossing and Bolivar Heights Camp skirmish areas, Harpers Ferry.
- Fixed and improved the sharpshooter fur knapsack model.
- Updated LD Moore house, South Mountain.
- Level detail work, Maryland Heights skirmish area, Harpers Ferry.
- Overhauled the Harpers Ferry river wall models surrounding the town itself.
- Optimized the army tent models.
- Level detail work, Roulette Lane and Hagerstown Turnpike skirmish areas, Antietam.
- Fixed the broken proxies of the large beech trees, primarily found in the Drill Camp and Picket Patrol level.
- Fixed a bug where the player did not exit Right Shoulder Shift properly when starting to kneel.
- Improved the enter and exit melee mode with a bayonet animation.
- Improved the start and end reload and fix and unfix bayonet animations.
- Fixed a rare crash with the artillery.
- Added a new Siege of Harpers Ferry splash screen.

That's all for now. We look forward to be testing the new bronze beasts with all of you on the alpha servers. Until next time, have a good one!

17-08-2020 - Hotfix - Released!

[h3]Hello Everyone![/h3]

Today marks the release of the 8th hotfix since the deployment of the artillery update just over a month ago.

The hotfix contains player interpolation updates that are going to be drastically reducing how often you'll be seeing players teleport/stutter from one location to another as well as a handful of bug fixes.

The notes are below:

- Reduced the amount of stuttering of other players.
- A possible fix for muting players in the voice chat via the tab menu.
- Fixed individual huzzah and rebel yell shouts not triggering.
- Fixed bedrolls sometimes having distorted colors.
- Possible fix for players getting moved from "In Formation" to "Out of Line" for no apparent reason.
- Several minor level detail updates.

08-08-2020 - Hotfix - Released!

[h3]Hello Everyone![/h3]

Our 7th released hotfix focusing on issues introduced in the biggest update we've ever released: the artillery update, and highlighted due to your alpha testing is now live.

Below are the specifics of the hotfix.

- Fixed the desertion timer not always being shown and not always using the correct 60 second timer when the flag gets picked up while being Out of Line.
- Fixed the flag sometimes dissapearing when it gets dropped.
- Fixed a couple of crashes.
- Fixed the player breathing sound sometiems playing while sitting in the spawn menu.
- Fixed the text chat breaking if players had certain characters in their name.
- Reduced the amount of coloured fog in the rivers & ponds, resulting in less glowing water when overcast weather is present.
- Reduced the amount of blue sky captured in the environmental probes, resulting in slightly less blue tints throughout the game.
- Removed a number of possible spawn positions on various rooftops when spawning on the flag bearer.
- Tweaked morale starting amounts on Antietam:
  • East Woods: +10% Union
  • Nicodemus Hill: +5% CSA
  • West Woods: +10% CSA
  • Burnside Bridge: +10% CSA
  • Cooke's Countercharge: +10% Union
  • Roulette Lane: +5% Union

- Fixed a small section of fence line along Roulette Lane, Antietam not having a two sided ledge.
- Minor character tweaks & optimizations.
- Minor level detail work, Harpers Ferry.
- Fixed the Picket Patrol game mode.

30-07-2020 - Hotfix - Released!

Hello everyone,

Today, our 6th hotfix since the release of the artillery branch just two weeks ago is being released!

- Fixed a server crash.
- Possible fix for one of the player mass boot issues (these will often appear as a server crash for the players).
- Fixed the initial forward defensive spawn for infantry on some skirmish areas not always working properly resulting in some of the defenders spawning on their main base instead of the capture zone.
- Possibly fixed some players speaking globally in the voice chat.
- Players currently sitting in their flag spawn queue will no longer be moved over to the flag spawning queue of the other regiment should their own flag be dropped.
- Made the weather less foggy before it starts raining and made the fog less blue when its about to rain.
- Fixed a client crash if too many messages got written in the chat. This crash would usually occur after 5 hours of gameplay.
- Activated blendspace smoothing cvars, possibly resulting in less jittery characters in cramped spaces.
- Minor detail work on all army camps.
- Vegetation should now look slightly better when in the shade/cloud shadows.
- Broke down a few fence lines in close proximity to the batteries at Cooke's Countercharge & Piper Farm/Bloody Lane skirmish areas for slightly better battery mobility.
- Minor character skinning & material updates.

25-07-2020 - Hotfix - Released!

Hello everyone,

We've just pushed a hotfix containing several possible fixes in order to increase the stability of the alpha, a new artillery feature for manually setting fuze lengths as well as minor character & level updates.

The hotfix notes can be found below:

- Players can now elevate or depress the barrel in 0.01 degree increments by rotating the mouse wheel for micro adjustments when using the elevation screw. Holding Shift will speed it up to 0.02 degrees.

- When using the elevation screw, players can now offset the fuze timer set by the dynamic fuze system by pressing Page Up or Page Down. The offset amount will be indicated by the value in parenthesis in the lower right corner of the screen. To return to the default fuze timer length, press the Home key. After the cannon has been fired, the fuze timer will return to its default value from the dynamic fuze system.

- Improved the artillery case and shell explosion effect.
- A round fired from the artillery will now produce a small dent in the ground when it ricochets.
- Fixed a couple of client crashes.
- Most likely fixed a server crash.
- Fixed NCO tags not appearing when pressing T. The NCO needs to be In Formation for his NCO tag to appear.