1. 放置:纸色新境
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放置:纸色新境 News

0.5.033

[p]Human and Skeleton Archer buildings now have a +1 Pierce upgrade[/p][p]Raven Feather greatly increases heal range, but lowers proc chance[/p][p]Buffed healthRegen equipment and relics[/p][p]Reduced early-game difficulty[/p][p]Increased gold dropped from boss kills, and removed the misleading stage-end gold display[/p]

bug修复(0.5.014)

[p]Bug fixes:[/p][p]1. Heavy Guard were not receiving the Barracks upgrade bonus[/p][p]2. The production chance for Heavy Guard from the upgraded Barracks is now 60%[/p][p]This allows both Barracks units to be used in combination with Fast Light Tanks and the synergy System[/p]

Demo is out(0.5.012)

[h2]TLDR[/h2][p]One commander, six stages, endless mode, gear, relics, talents, unit synergies, codex, achievements. Also a loot filter (because no one wants to sort inventory every minutes with idle game).[/p][p][/p][h2]Demo detail[/h2][p]- It's loot-based idle game. Combat is like Castle Wars style if you've played that.[/p][p]- 1 commander, goes up to level 60 with talents.[/p][p]- Gear has random affixes and legendary effects.[/p][p]- Relics work like Backpack Battles (tetris shapes) but once you unlock them they're yours forever. Just place them on a board. They mostly add unique combat mechanics rather than raw stats.[/p][p]- Different unit races and their synergy. Each race feels different and combos with relics/gear in specific ways.[/p][p]- Loot filter goes down to individual affixes. Set it once and forget it - this is an idle game after all.[/p][p]- System tray info. Idling at work? Mouse over to see real-time combat stats without alt-tabbing.[/p][p]- Endless mode unlocks at stage 6. Has super bosses with exclusive drops - not just bigger numbers. Demo has one boss for now.[/p][p]- Codex and achievements. Tiny bonuses to scratch that collector itch.[/p][p]
[/p][h2]AI disclosure[/h2][p]I'm not an artist. The battle backgrounds, some UI elements, unit started as my sketches and generated with AI. My main focus is entirely on the gameplay right now, and plan to replace them when release.[/p][p]
[/p][h2]What's coming after demo[/h2][p]- Major talent overhaul with 3 really distinct commanders[/p][p]- At least 12 campaign stages, each built around a unique race/mechanic.[/p][p]- Global tech tree.[/p][p]- Gear upgrading and crafting.[/p][p]- More super bosses and unique drops in endless.[/p][p]- Way more gear, relics, playable races.[/p][p][/p]