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Hotfix 1.0.0.20184




Greetings, scientists new and old!

We’re taking in a lot of feedback as everyone floods into the 1.0 version of Abiotic Factor. We’ve started by tackling a few of the major issues and addressing some concerns we had prior to launch. We have a second larger hotfix in the works that is more focused on YOUR post-1.0 feedback and more!

We’ve now released a hotfix that fixes a handful of issues.

Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.



[h3]Platform[/h3]

[h3]Version[/h3]

[h3]Build ID[/h3]



Steam

1.0.0.20184

19297843



PlayStation 5

1.0.0.20184

01.000.002



Xbox Series X, Series S, & PC App

1.0.0.20184

1.0.20186.0



[hr][/hr]
Hotfix v1.0.0.20184 Changes:


  • Possible fixes for the electrical power desync issues for clients in bases, e.g. not seeing deployables powered correctly.
  • Various fixes for transitions not behaving as expected when going from online to offline and then back to online again.
  • Updated various wording issues for Brazilian Portuguese in compliance with console terminology.
  • Fixed a bug where a certain fuzzy friend was not saving properly when tamed.
  • Fixed a bug where IS-0091 could escape during small windows of time where power went out. Dr. Thule has suggested he could design an alarm system, and we think that’s a pretty neat idea.
  • The useless and busy debug information in main menu error popups will no longer show.
  • Fixed special backpack slots visually removing or changing when transmogrifying the backpack.
  • Portal shortcuts will no longer reset when Portal Worlds reset.
  • Friendly NPCs will no longer reset (as if they never talked to you) when Portal Worlds reset.
  • Removed the placeholder settings menu image for Variable High Framerate Mode (Console Only).
  • Bullet tracers can no longer reposition or stop character movement in some rare circumstances.
  • Fixed a vent in Residences, under some stairs, that could not be properly entered without crouch jump required.
  • Fixed an issue where trams temporarily appear in the wrong spot on the tramway, or “ghost trams” would be seen by clients, which the client could then fall through, usually to their demise.
  • Reduced sound propagation on certain large footsteps.
  • Residences: Added a few more power sockets.
  • Fixed a bug where clients sometimes couldn't interact with large bodies of water. Some cases may still exist and are being investigated.
  • Fixed timing on one of Abe’s newer lines.
  • Adjusted collision on a large dining table to have a more accurate table top surface and allow certain items to be taken from it.
  • Removed commas from some numbers in item tooltips.
  • Fixed projectile (mortar, rocket) flares not displaying correctly.
  • Improved visual transition between Residence and Hydroplant shortcut.
  • The B’hali hologram is now slightly louder.
  • Dr. Carson is now a bit quieter, at least in terms of volume.
  • Fixed some weighting issues on the Exulum (Breacher) chest armor.
  • Fixed some visual issues around the Inquisitor Key and Crate.
  • Fixed a bug where scientists could fall through water when using a jetpack near the surface of the water.


As mentioned, we have another (larger) hotfix in the works based more around the post-1.0 feedback and bug reports, and then we’re back to some longer-term goals. Massive thanks to the entire scientific community for such a successful 1.0 launch, for all your beautiful reviews (be sure to leave one!), and most of all, thank you for enjoying Abiotic Factor and treating your fellow scientists with kindness, and showing all the new scientists the ropes!

We’ll see you soon - for more!

Onward to science!

The Deep Field Team

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