1.0 Save Upgrading Guide
[h3]Greetings, esteemed colleagues! [/h3][p]1.0 approaches, like a charging Peccary. And as such we’d like to take a moment to answer some of the most frequently asked questions we’ve been getting about how this will affect our existing world saves. [/p][p]The change to 1.0 will affect some save data, but only in a few very specific ways. Read carefully![/p][p][/p][h3]Q: Can I continue playing on my current world save in 1.0?[/h3][p]Yes, you will not lose your existing world saves! We do however, have 2 major changes that we believe will occur with this update which we will go over… now.[/p][p][/p][h3]Q: Should I use Steam Cloud or whatever?[/h3][p]We'd like to remind all scientists (this applies now and in 1.0) that when retrieving a Steam Cloud save file that you check the timestamp. If you overwrite your save data with an older Steam Cloud version of your save file, WE CANNOT FIX THAT FOR YOU. Your save will be deleted if you overwrite it, and you may or may not have a backup available. Please do not tell Steam Cloud to overwrite your save if it's an older save file. Again, WE CANNOT FIX THAT FOR YOU.[/p][p][/p][p]Okay, with that out of the way, let's talk about the other 1.0 save changes.[/p][p][/p][h3]Q: We heard soup save data has changed. Will this affect my soups?[/h3][p]
[/p][p]Due to some changes in how we store soup data (now stored in a better, cleaner way) existing pots full of soup that have been placed in the world will all be turned into Pest Goulash.
Existing cooked soups on the stove will also turn into Pest Goulash once they are placed. Future soups you create will not be affected.
Soup stored in Soup Bowls at a time before the update will be visible but will not give any hunger or thirst refill when consumed. You can just pour these out on the ground and look longingly at your lost soup. We’d say pour one out but… you just did.
Makeshift Pots left on stoves will lose any liquid they had in them. Store it somewhere safer if you don’t want to lose it.
Food inside of ovens before the update will become invisible upon updating (if still in an oven) but you’ll still be able to pick them up. Just take your foods out of the oven before the update to avoid this.
The “quality” of any food cooked before the update will be lost and reverted to a default cooked state. This is due to a change in how we store cooked data as well.
[/p][h3]Q: Are my pets safe?[/h3][p]Yes, as long you follow these instructions.[/p][p]
Before you update your save to the new 1.0 version, please take your Pests out of their Pest Traps and Pest Wheels! Pests in cages or wheels will be lost so be sure to set them out to roam before updating!
[/p][p]Below this line contains late-game spoilers, particularly around other pet types and fast-travel methods. If these sound foreign to you, it’s probably okay to just stop reading here until you’ve reached a point where this makes more sense.[/p][h3]
Last warning, Dark Energy spoilers ahead.[/h3][p]
Skink owners, please put your pets out to roam or hold them in your inventory before updating! Don’t lose your best friend! [/p][p][/p][h3]Q: What of my vast network of Teleporter Pads? [/h3][p]
Teleporter Pads will now use a pre-determined tag instead of a custom written one. These tags exist from Alpha to Zulu (A to Z) giving you 26 options. This means scientists who have linked more than 26 different teleporter connections will find their excess teleporters all linked under the same tag “Zulu”. This also means the cap is 26. We may look at raising this at a later date if the need arises.
Going through a teleporter that shares a tag with multiple teleporters will send you to one of those linked teleporters at random. If you want to rely on randomness, you’ll get there eventually (probably) but reorganizing your teleporters ahead of time may save you some hassle.
[/p][h3]URGENT CONTAINMENT BULLETIN: IS-0091[/h3][p]
For those scientists who have managed to contain IS-0091, you may need to repeat these containment procedures upon the 1.0 update. We know Warren had something to do with this, but he’s not telling us squat. [/p][p][/p][h3]Q: Should I restart from the beginning in 1.0?[/h3][p]Our Design Director Zag has a few words on this. The short answer is; if you want, we recommend it![/p][p][/p][h3]Q: Will mods work?[/h3][p]Since Abiotic Factor does not currently have official mod support, it is very likely that mods will break and may seriously affect your save when it updates. We recommend uninstalling mods before updating, and only using mods that have been created or updated to support the 1.0 version of the game. This could, of course, make your world save not function properly. As we’ve always reminded everyone, you’re free to mod, but use mods at your own risk. We offer no support or protection if you break your game or world saves with mods.
[/p][h3]Q: Are you going to fix the-[/h3][p]Yes, probably! Maybe! We did a lot of optimization and other improvements for 1.0. We’ve been doing some hard science to address your concerns, so hopefully whatever it was you were thinking of here has been either fixed or improved upon and is ready for you to revisit it at launch! And if not… Maybe later. Or maybe never. We have opinions too! Whatever your opinions, we hope you like the new stuff on July the 22nd of the year 2025. [/p][p][/p][h3]Q: Is 1.0 the end of Abiotic Factor’s development?[/h3][p]Pfffff… not even close. We will never be free of this monkey's paw wish, we fear.[/p][p]Along with continued bug fixes, quality of life improvements and general support we are already working on ABF’s next update plans. More on that… later. We will have some kind of post-release Roadmap as well. We like the roadmap. It’s fun. Thank you for reading! It was for your benefit, we swear! Please make sure to prep your saves as needed before the 1.0 Update on July 22nd! We can’t wait to see you in the Residence Sector… and beyond. [/p][p]
[/p][p]Onward -- to science![/p][p] [/p][h2]Join the Scientific Community![/h2][p]
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[/p][h3]You can also join the Research Division today on Steam![/h3][p][dynamiclink][/dynamiclink][/p]
Existing cooked soups on the stove will also turn into Pest Goulash once they are placed. Future soups you create will not be affected.
Soup stored in Soup Bowls at a time before the update will be visible but will not give any hunger or thirst refill when consumed. You can just pour these out on the ground and look longingly at your lost soup. We’d say pour one out but… you just did.
Makeshift Pots left on stoves will lose any liquid they had in them. Store it somewhere safer if you don’t want to lose it.
Food inside of ovens before the update will become invisible upon updating (if still in an oven) but you’ll still be able to pick them up. Just take your foods out of the oven before the update to avoid this.
The “quality” of any food cooked before the update will be lost and reverted to a default cooked state. This is due to a change in how we store cooked data as well.
[/p][h3]Q: Are my pets safe?[/h3][p]Yes, as long you follow these instructions.[/p][p]
Before you update your save to the new 1.0 version, please take your Pests out of their Pest Traps and Pest Wheels! Pests in cages or wheels will be lost so be sure to set them out to roam before updating!
Last warning, Dark Energy spoilers ahead.[/h3][p]
Skink owners, please put your pets out to roam or hold them in your inventory before updating! Don’t lose your best friend! [/p][p][/p][h3]Q: What of my vast network of Teleporter Pads? [/h3][p]
Teleporter Pads will now use a pre-determined tag instead of a custom written one. These tags exist from Alpha to Zulu (A to Z) giving you 26 options. This means scientists who have linked more than 26 different teleporter connections will find their excess teleporters all linked under the same tag “Zulu”. This also means the cap is 26. We may look at raising this at a later date if the need arises.
Going through a teleporter that shares a tag with multiple teleporters will send you to one of those linked teleporters at random. If you want to rely on randomness, you’ll get there eventually (probably) but reorganizing your teleporters ahead of time may save you some hassle.
For those scientists who have managed to contain IS-0091, you may need to repeat these containment procedures upon the 1.0 update. We know Warren had something to do with this, but he’s not telling us squat. [/p][p][/p][h3]Q: Should I restart from the beginning in 1.0?[/h3][p]Our Design Director Zag has a few words on this. The short answer is; if you want, we recommend it![/p]
[p]Hey Scientists! [/p][p]We’ve made a lot of balance and quality of life updates from the start of the game to the end, as well as some more lore and craftable items throughout the game. A big one includes the Enhancement Bench, which lands around Manufacturing tier. This will definitely be a large change to how you fight and what you make around this part of the game. Starting a new world save when 1.0 lands will give you a more “intended” playthrough with more tools at your disposal, but if you don’t want to do that, that’s fine too. I’m not going to make you do anything. I’m not your dad.[/p]
[/p][h3]Q: Are you going to fix the-[/h3][p]Yes, probably! Maybe! We did a lot of optimization and other improvements for 1.0. We’ve been doing some hard science to address your concerns, so hopefully whatever it was you were thinking of here has been either fixed or improved upon and is ready for you to revisit it at launch! And if not… Maybe later. Or maybe never. We have opinions too! Whatever your opinions, we hope you like the new stuff on July the 22nd of the year 2025. [/p][p][/p][h3]Q: Is 1.0 the end of Abiotic Factor’s development?[/h3][p]Pfffff… not even close. We will never be free of this monkey's paw wish, we fear.[/p][p]Along with continued bug fixes, quality of life improvements and general support we are already working on ABF’s next update plans. More on that… later. We will have some kind of post-release Roadmap as well. We like the roadmap. It’s fun. Thank you for reading! It was for your benefit, we swear! Please make sure to prep your saves as needed before the 1.0 Update on July 22nd! We can’t wait to see you in the Residence Sector… and beyond. [/p][p]
Discord
Newsletter
YouTube
Bluesky
[/p][h3]You can also join the Research Division today on Steam![/h3][p][dynamiclink][/dynamiclink][/p]