Hotfix 1.2.0.23023

Greetings Shoe-Hunters!
Here’s a hotfix for a stocking-full of issues introduced in Holiday Cryosphere.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
[h3]Platform[/h3]
[h3]Version[/h3]
[h3]Build ID[/h3]
Steam
1.2.0.23023
21202825
PlayStation 5
1.2.0.23023
01.002.002
Xbox Series X, Series S, & PC App
1.2.0.23023
1.0.23023.0
[hr][/hr]
Hotfix v1.2.0.23023 Changes:
[h3]Bug Fixes:[/h3]
- Fixed travelling to IS-0188 sometimes not working if a scientist had packaged and deployed IS-0105 elsewhere.
- The sliding attack sound effect of a certain chilly foe should no longer get stuck looping.
- Removed Fortitude XP gain from high velocity impacts with steam-powered locomotives.
- Fixed some cases where the Steam Deck on-screen keyboard would cause a crash.
- The Warming Drawer now correctly heats up cold items if the Sandbox Option Refrigeration Effectiveness is set to non-standard values. You can melt your ice cream again.
- Fixed the Plutonic Carapace being unable to be placed on The Wishing Shelf.
- Removed scientist collision with IS-0105 which would cause scientists to sometimes get stuck when returning to Cascade.
If something you wanted fixed was not on here, fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)
We’re gonna go take a little holiday now. Don’t break anything while we’re gone!
See you next year, scientists.
Onward to science!
❤ The Deep Field Team