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Hotfix 0.9.3.13099



Greetings, festive scientists,

We’ve released a hotfix that should fix the issue surrounding some languages (e.g. Russian, Chinese, etc.) not working for text inputs, particularly on crafted signs and server passwords.

Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files.

Onward to science!

❤ The Deep Field Team

Hotfix 0.9.3.13049



Salutations, our little leaping snow scientists, (editor's note: we've been up for a long time without sleep, okay?)

We’ve released a hotfix that should remove the digital corruption of IS-0083 that was directly responsible for the missing achievement unlock. That's based on real science. Anyway, you should be able to achieve that achievement now.

Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files.

Onward to science!

❤ The Deep Field Team

Hotfix 0.9.3.13042



Salutations, our very-visible scientists,

We’ve released a hotfix that should fix the missing invisibility armor that seems to have itself gone missing. And some other stuff.

Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files.

[hr][/hr]
Hotfix v0.9.3.13042 Changes:


[h3]If you are crashing on launch, please disable your mods and remove them from your game folder! If you are still crashing, do a fresh install and verify your files on Steam as there may be hidden mod files. We are not able to fix your broken mods for you![/h3]

  • Fixed a major bug with Gamepad Aim Adhesion which would tug on the character’s aiming point more than intended and on dead corpses and in several other instances. This has been tweaked and improved. Please submit feedback if you are using gamepad.
  • Fixed a bug causing clicking on recipe items to not properly take you to the recipe.
  • The Crystalline Set has come out of hiding. The recipes were cloaked. They must have been sitting still too long.
  • Main Menu backgrounds should no longer change or overlap in strange ways. This is a future feature that was misbehaving! Stay tuned.
  • Fixed Sconce Light using wrong texture filtering.


We are still investigating other reports and issues so please keep the science coming. Thanks!

Onward to science!

❤ The Deep Field Team

Half-Life inspired survival game Abiotic Factor just got a new world

One of this year's top new survival games just got bigger, as a substantial update for Abiotic Factor has just gone live. More excitingly, developer Deep Field Games is teasing that another large chunk of new content is just a couple of months away.


Read the rest of the story...


RELATED LINKS:

Abiotic Factor gets wet and wild in new soggy update out now

Half-Life style survival game Abiotic Factor lays out big new roadmap

Next Abiotic Factor update unleashes mystery fog and mustaches

SR #18: First Look at Dark Energy

[h5][color]Greetings, esteemed colleagues![/color][/h5]
We have a big one today. Alongside the Christmas Update that we just dropped into your holiday laps, we’re also doing a big ol’ bundle of reveals today, all centered around our next major update; Dark Energy.

Before we go any further - watch our new trailer for Dark Energy!

[previewyoutube][/previewyoutube]
That’s right. You may have spotted it at the end – Dark Energy drops on February 4th.

Need more? Fine, here’s a few words about what awaits you in The Reactors.

[h3]Foot of the Giant[/h3]
While you may have felt a mounting pressure in the waterways of Hydroplant, it’s nothing compared to the sheer force you will meet below the Dam. It’s not all grim, however. The Power Plant may offer some brief respite.


It’s no secret that perforations have been pouring in all kinds of hazards and hostiles from parts-unknown… But they don’t have to remain unknown for long, if you’ve got the stomach for science - an exploration.


[h3]It’s Dark Below[/h3]
The four primary reactors, cooled by the Darkwater Reservoir, lay nestled inside a formidable stronghold of concrete, steel beams and dark machinations. Traveling between each reactor has become an increasingly hazardous trek. … One might wonder if the tram system is still up and running.


[h3]And It Gets Darker Still[/h3]
Centered at the quadripoint of the reactors, a dark presence has been felt encroaching on the Facility… Have the Gatekeepers failed to stem its flow?


[h3]Show Me Your Wares[/h3]
At least 1 traveling trader will soon be found roaming the halls of the Facility. What wares will they peddle? What stories will they have to tell? What else do we have planned in the long-term? Stay tuned, and keep your strings tight.


[h3]Teleportation is a Two Way Street[/h3]
A personal teleporter that goes one way is certainly useful in many scenarios - as you’ve shown us time and time again - but we feel teleportation need not be so linear. Coming to a base near you, in Dark Energy.


[h3]Hardlight Tech[/h3]
GATE is always on the forefront of technology, be it researching from scratch or cobbled together from other organization’s findings. You may not work on the Hardlight projects, but who’s going to stop you from stealing some of that high-tier combat tech for your own, selfish, transportation desires?

Let’s hope your bright minds can match the requirements for these beaming bridges.


[h3]Pest Control[/h3]
Crafting Benches are good and well for blocking encroaching enemies, but a little specificity wouldn’t hurt now, would it? With Dark Energy, you’ll be creating Inhibitors, which will start off providing a bit of relief from the spawniest of enemies. Each Inhibitor will usually only block a specific type and variant of enemy, and will require power to function. We trust the people who will use these are already cooking up some nonsense in their noggins.


[h3]Don’t Get All Sappy On Us[/h3]
There are reports of Order Saboter in the deeper bowels of the Facility. Little is known about these fanatics, but you can be assured that fear is not in their vocabulary, if only because the word they would use… is terrorem.


[h3]And While You’re Skinkin’ About…[/h3]
Please remember to adequately hydrate IS-0128 after its pacification processes are complete.



[h3]1994[/h3]
That’s all for today, folks. We want to thank you - the scientific community - for joining us on the tram ride thus far, and from the team here at Deep Field; Happy Holidays, and have a wonderful, inspiring new year. We’ll be with you in the next, and we’ve got a roadmap stretching out to the end. We are ramping this thing up to 11 (or is it 1.1?) in the coming year. You can expect Dark Energy, Cold Fusion (1.0!), and beyond.

Heck, we even have a few crossovers planned with our friends in the field. Big year ahead. Big year. Big threats. Big science. And don’t forget about that Christmas Update that went live today!

Thanks for enjoying this little sneak peak with us and thanks as always for submitting your bugs through the in-game bug report form link!

Thank you for all your work in the GATE Cascade Research Facility!

[color]Onward -- to science.[/color]

[h2]Join the Scientific Community![/h2]

[h3]Join the Research Division Today![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/