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Abiotic Factor News

Half Lifey survival game Abiotic Factor is out now in early access

Chuck the original Half-Life and Minecraft into a reactor core with Lethal Company and the resulting, bleating, pustulant abomination might look a bit like Abiotic Factor, a one-to-six player first-person survival game from Deep Field Games and Playstack, in which a bunch of stranded boffins must find their way out of a massive underground lab.

On the one hand, you've got to deal with interdimensional horrors of various flavours, such as multiple-storey cryptids and squishy skinless wolves; on the other, invading squads of Combiney soldiers. Fortunately, you've got a big fat Ivy League brain stuffed with knowledge of killer gadgets, base construction, subterranean farming and battlefield medicine. My increasing phobia for survival games notwithstanding, I think this looks and sounds like a hoot - and it's out now in early access. Here's the launch trailer.

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Out Now!

[h3]Greetings esteemed colleagues,[/h3]

Abiotic Factor is OUT NOW in Early Access!

[h2]Early Access Launch Trailer![/h2]
[previewyoutube][/previewyoutube]

[h2]Early Access Roadmap[/h2]
As we begin this exciting journey into early access, we want to be as transparent as possible with our plans.

Here is our most up to date Roadmap as of May 2nd, 2024.

[expand][/expand]
The roadmap is subject to change as we receive more feedback from you — the community. And of course there will be some small and medium-sized updates in between these major roadmap updates. Keep sharing your feedback, we are here to build the game with YOU.

[h2]Hosting Dedicated Servers[/h2]

For those interested in hosting your own dedicated server, we’ve created THIS GUIDE for setting it up.

[h2]More Info[/h2]

Check out our STEAM FORUM for Patch Notes, FAQs, Known Issues, Bug Reporting and more!

Good luck Scientists, and please enjoy your adventure into the GATE Cascade Research Facility, and the many worlds beyond. We’ll see you on the other side.

[h2]Get Involved![/h2]


[h3]Join the Research Division Today![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/

FPS Fest Briefing

[h3]Greetings esteemed colleagues,[/h3]

Here at the GATE Cascade Research Facility, it’s essential that incoming scientists understand how to solve the unique and unusual challenges you’ll encounter.

[h2]One step at a time[/h2]

You’re about to become part of an elite institution, but don’t expect to tackle ambitious projects straight away on your first day…



[h2]A different way of doing things[/h2]

At GATE, we value innovation. When confronting a vexing practical problem, try approaching the question from a fresh angle: the solution may reveal itself unexpectedly…



[h2]Break the problem down[/h2]

Science is about the unknown. Breaking down a new problem into its parts can yield results faster than tackling a new topic head on.



[h2]Let the answer come to you[/h2]

Sometimes, if the way forward is unclear, and you may just have to step back, and let the answer come to you…



[h2]Now you’re cooking[/h2]

Every day will bring new challenges, but be certain - you’ll have all the tools you need to tackle the thorniest problems.



[h2]See you in the Facility[/h2]

From all of us here at the GATE Cascade Research Facility - we can’t wait for you to dive in and join us in discovery!

https://store.steampowered.com/app/427410/Abiotic_Factor/

[h3]You can also join us on Discord![/h3]

Status Report #12: Pets to Power Cells

[h3]Greetings esteemed colleagues,[/h3]

We're one month from our Early Access release, and we've got A LOT to show off - so this Status Report's coming at you rapid fire!

Grab your GATE coffee mug, brace yourselves and let's dive in.

[h2]Pets[/h2]
From enemies to friends to an exploitable power source, it's one of the features that the mystery dev writing this post is the most excited about: getting to adopt your own little space potato!



And if you don’t care about petting them, perhaps you'll be excited to utilize them in your base to power your benches throughout the night!

“It seems Dr. Manbanko's work with IS-0173 is bearing fruit. After restraining it in a box and feeding it for a time, the creature's aggression dropped remarkably. I'm intrigued to know whether this was due to its rapid learning or the coercive power of nachos.” - Dr. Derek Manse

[h2]Compendium[/h2]
Every good scientist needs their journal! Your Compendium is just that, updating as you encounter locations and enemies to help you keep track of all those names and places that could turn out to be important to your research.

“TO ALL STAFF: Ensure you have consulted the GATE Compendium before interacting with or conducting research on any immured subject. Familiarity with protocols is essential for all those investigating or otherwise handling all contained specimens. Failure to do so risks injury, death or even dismissal.” - T. R. Enderson, GATE Immurement Manager

[h2]Cable Management[/h2]

Highly requested during every playtest and demo, it's finally here: All you tidy scientists can rest a little bit easier knowing that your cables will be somewhat more manageable from now on.

from: [email protected]

For the thousandth time, we NEED to get Manufacturing tidied up to a basic safety standard. The place is a mess of cables and worse. Am I supposed to believe that in this facility, full of supposed geniuses, no-one has devised a way to organize power wiring?

[h2]New Art and Customizations[/h2]

More hair options!



More face options!



Offices feel even more office-y with added details like blinds!



Trinkets! What are these for? Perhaps you’ll find out for yourself soon enough…



Scoot.



Scoot scoot.



GATE’s security has been tightened to keep its researchers safe from their research.



Different reloads for different levels of reload skill will help scientists understand their own abilities better. Our Art Director, Connor, has been hard at work making them apparent!

Low level reloading vs. high level reloading:



More plants, ingredients and overall recipes, which is good news for our Somatic Gastrologists. Have fun, soup hunters!


Paintable deployables will let you further personalize your bases.



[h2]In Case You Missed It[/h2]

[h3]Early Access Info and Roadmap[/h3]

Please check out our full Early Access Announcement for all the details!

[h3]EA Q&A[/h3]

With Early Access on our minds we made a Q&A Dev Vlog to answer some related questions from community members.

[previewyoutube][/previewyoutube]

[h3]The Steam Engine[/h3]

All aboard IS-0138!

[previewyoutube][/previewyoutube]

[h2]Stay Tuned[/h2]

When you descend into the GATE Cascade Research Facility you’re going to be facing a lot of unexpected challenges. Follow these Status Reports for tips, insights and strategies to keep you safe, as well as fun looks-behind-the-scenes at development!

You can subscribe to our Newsletter to keep up-to-date on news about Abiotic Factor.



You can also join us on Discord!


Onward to science!

[h3]Wishlist Today![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/

Early Access & Pricing

[h3]Greetings fellow scientists![/h3]
Over the past few months, we’ve given nearly 100,000 GATE scientists a chance to experience the Office Sector - a relatively small slice of the Facility - through two separate playtests and a public demo, where we collected your feedback and helped refine our research.

As a small team, we were blown away by the response to our demo. We saw huge enjoyment of the portion you played, and we want to give every sector of the game the time it needs to make sure we don’t compromise on that quality. Most importantly, we want to do things right and we want to do them with YOU. We want you to play the best possible Abiotic Factor, not rush ourselves to meet deadlines and we want to incorporate the community as we continue to build the game.

We’ve spent a lot of time discussing the pros and cons, as well as how to shape delivery of content. We feel the best path forward - rather than delay the game to accommodate our shift towards higher quality and more features - is to release Abiotic Factor on May 2nd, 2024 in Early Access. As you know, we love transparency of development through our monthly Status Reports and Criss’s crazy vlogs, so let’s continue that - there’s lots more to come!

We bet you have a lot of questions, so let’s dive into answering them.

[h3]Why Early Access?[/h3]
Evolving Abiotic Factor through direct collaboration with the community is core to our development plans. We intend to continue to crowdsource feedback on players’ most requested features, identify opportunities for improvement, and ultimately build a feature-rich and highly polished experience.

[h3]Approximately how long will this game be in Early Access?[/h3]
We expect Abiotic Factor to be in Early Access for 8 to 12 months while we complete the remaining sectors and portal worlds. This may change as we adapt to player feedback and development, but we plan to release new sectors every 2 to 3 months with a load of new features to accompany each of these sectors.

[h3]How is the full version planned to differ from the Early Access version?[/h3]
Every milestone towards 1.0 will see new feature-complete sectors and worlds added, including new enemies, items, equipment, story and challenges that evolve the adventure. With the launch of 1.0, the main Abiotic Factor storyline and content will be complete and serve as a strong baseline for further expansion and post-release content. We’re in this for the long haul.

[h3]What is the current state of the Early Access version?[/h3]
The Early Access release delivers a massive, multi-sector adventure through the GATE Cascade Facility and a huge range of portal worlds. Our main priority is for the experience to be stable, well polished, and playable solo or co-op with up to 6 players throughout the entirety of the playable content. We’re also prepping some dedicated server tools to allow you to customize the experience further.

We’ve created a very handy roadmap of our development plans.



[h3]Will the game be priced differently during and after Early Access?[/h3]
The game will be 24.99 USD (or region equivalent) for the duration of Early Access. We may increase the price at full release based on the new content added, but all updates during Early Access will be provided free of charge.

[h3]How are you planning on involving the Community in your development process?[/h3]
We will be collecting feedback and data from the community in a variety of ways. As in the previous pre-release playables, we’re taking direct suggestions from players on Steam, Discord, social media, and through feedback surveys. Additionally, we will be analyzing gameplay data to identify areas of the game that are opportunities to improve the player experience.


We’re incredibly excited to see what sort of scientific breakthroughs you'll make in Abiotic Factor!

See you very soon in the GATE Cascade Research Facility.