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Abiotic Factor News

How to get an Energy Brick in Abiotic Factor




You'd think an office would have tons of spare batteries lying around, but no, you'll have to make your own Energy Brick in Abiotic Factor. The makeshift power source is among the first few ideas you'll craft, and one of several obstacles standing between you and Silo 3...
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Scientifically funny survive 'em up Abiotic Factor is hitting version 1.0 today, and your pets are in danger

What is the half-life of comedy? WRONG. Comedy is a vibe, not a substance, you buffoon. I know this because I am a man of science. I have played survival crafting game Abiotic Factor for an unspecified number of hours, and have learned many things. Most recently, I learned that the developers are releasing it from early access peer review today, but the shiny version 1.0 comes with a few notes scribbled hastily in the margins. If you already have a save file and don't want to lose any pet mutants you've trained, you might want to read on.


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Abiotic Factor 1.0 release date—When to expect Cold Fusion's new story, upgrades, and traders in your timezone




The Abiotic Factor 1.0 update is almost here, finally bringing the Half-Life-inspired survival crafting adventure to its first version complete milestone. As far as early access games go, it's been a brief and fairly consistent journey—the rare, smooth roadmap rollout since Abiotic Factor's early release in May 2024...
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1.0 Refresher for Tenured Scientists

[h5][color]Greetings, esteemed colleagues![/color][/h5]
As 1.0 looms near, we know some scientists are probably in various scenarios in terms of where they’ve progressed in the story of Abiotic Factor. Therefore, we’re providing you with something of a guide to getting back into the game when 1.0 opens its blast doors.

First, please make sure you’ve read the 1.0 Save Upgrading Guide, then return here.

If you are in one of the following categories, this blog post is for you.
  • You are currently in the midst of your adventure, anywhere beyond or near the end of Manufacturing Sector.
  • You have completed all of the current content up to the end of the Dark Energy update.
  • You’re on your 2nd, 3rd, or 4th playthrough (or more!) and are well versed in the ins and outs of Abiotic Factor.
  • Any of the above, either actively playing or planning to play at 1.0 launch.

If you aren’t in one of these categories, you can safely skip this blog post, because you’re either relatively new to the game or the changes we’re about to discuss won’t affect you unless you eventually find yourself in one of the above categories before 1.0 releases.

This blog post will also contain some Dark Energy spoilers (concerning the end of ABF’s last major update), so please read the header on each section before proceeding to read further. If you feel you're getting too deep into stuff you’re not familiar with, close the browser tab and get outta here! This is your last spoiler warning. Don’t say we didn’t warn you!

Let’s begin talking about each scenario in order of spoiler-intensity (from earliest to latest), what you will do next, and what you need to know when the 1.0 update hits.

[h3]Scenario A: I’m beyond or at least very near the end of Manufacturing Sector[/h3]

Congratulations, you have survived the Office Sector and progressed far, fighting off squads of Order troops and maybe even riding aboard the Train!

When 1.0 drops, you will have access to a new piece of technology – The Enhancement Bench.


This recipe will require Manufacturing-tier resources and give you access to a ton of new weaponry and armor. This may be slightly overwhelming at first, especially if you’re deep into the adventure and now have tons of stuff you can upgrade.

The Enhancement Bench was planned to allow lots of additional combat and protection options through the entire game and it will absolutely shift the balance some, especially in tougher areas. We hope our scientists enjoy these new tools and toys.

If you aren’t planning on restarting from the beginning of the game, you may see a lot of items, including items you thought you no longer needed, with a blue arrow on their icon. This indicates that an upgrade is available for the item, and you know the items that are required to upgrade it.

The item tooltip will also state this clearly. Example below.


If you see this blue arrow, visit the Enhancement Bench, pop the item into the slot, and see what you might have available! These upgrades will help you bring old items up to snuff for later encounters. We highly recommend exploring this system, and we’ve intentionally left much of it up to the scientific community to explore and find all the upgrades that might be available. We recommend checking all of your old armor and favorite weapons, for starters.

Even if an item doesn’t have a blue arrow, you could throw it on the Enhancement Bench anyway just in case, and you might see there’s a yet-unknown upgrade that lay ahead.


If nothing shows up on the Enhancement Bench when you place an item into it, that means the item doesn’t have any upgrades.

We will also note that many of the military weaponry that require Biometric Locks can often have this Biometric requirement removed by upgrading with the right items.

On to the next scenario!

[h3]Scenario B: I’ve completed all of the current content up to the end of the Dark Energy update.[/h3]

Well lah-dee-dah, aren’t you fancy and cool and probably smart! Look at you blitzing through the content and / or taking your time getting your science just right.

Either way, you’re a legend, and you deserve respect. But come 1.0, along with the above Enhancement Bench / item upgrading information, you might not remember exactly how to continue your adventure.

If you didn’t finish Dark Energy, you really need to stop reading here or risk major spoilers. Final warning.

[h3]Will new players struggle with this if we tenured scientists require instructions?[/h3]

We don’t think so. When you venture through the story one beat after the next, none of this is too hidden. We simply feel our veteran scientists might actually struggle here, having both so much knowledge and having also explored so thoroughly. In this scenario, the changes might be overlooked. Hence, this guide.

[h3]Alright, refresh my memory![/h3]

Certainly. You may recall at the end of Dark Energy, you found yourself hopping into a massive portal where previously a large entity was trapped in chains of sorts, and you freed it from the Gatekeepers, because you’re a standup researcher.


Upon entering this massive portal, you were taken to a strange floating isle in Far Garden, a far-flung region of Anteverse 2. Beyond this, a strange golden portal, which took you to an unknown location, we now know is The Praetorium.


This is where your adventure resumes.

[h3]How do I get back to The Praetorium?[/h3]

We may need to jog your memory here, so let’s talk about the two ways back to The Praetorium.

Option A: You already opened the shortcut back to the Facility, which is a golden portal found in a small room at the center of The Reactors. Here is an image below.


If this portal is not present, you have not opened this shortcut yet and will need to take Option B.

Option B: Go back through Shadowgate (GATE Intrados Facility) and to the end portal where the strange creature was previously in chains. Below is an image of the entrance to Shadowgate and the portal in question, along with the next portal.


[h3]I found The Praetorium! Where do I go now?[/h3]

Great work! Next, you’ll need to find our favorite High Inquisitor, Hasta Tria. Search around a bit, he’s not too hard to find. Even if you spoke with him before the update, speak with him again. He has some important information, believe it or not!


Once you speak with him, he’ll bring you up to speed and also unlock a specific door for you. This large door is in another hallway tied to a button, you’ll find both together with a bit of searching.

If you get lost here, just follow the waypoints for the quest. They should get you pointed in the right direction.

From there, you’re on your way to uncovering the mysteries of The Praetorium and beyond. We cannot guide you the rest of the way, but we’re sure you’ll find some friends along the frigid road ahead… Eventually.

[h3]What about Residence Sector?[/h3]

You’ll get there, but first, you need something important. Just follow the rat and hear him out. He’s not so bad, we feel. At the very least, he has information, if not wisdom. We’ll let you decide which statements are which.

[h3]Oh, and one more thing…[/h3]

We shrunk the Repair Bench. We’re sorry or you’re welcome, depending on how you feel about this change.


That’s all for now. See you July 22nd for 1.0!

[color]Onward -- to science.[/color]

[h2]Join the Scientific Community![/h2]

[h3]You can also join the Research Division today on Steam![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/

1.0 Save Upgrading Guide

[h3]Greetings, esteemed colleagues! [/h3][p]1.0 approaches, like a charging Peccary. And as such we’d like to take a moment to answer some of the most frequently asked questions we’ve been getting about how this will affect our existing world saves. [/p][p]The change to 1.0 will affect some save data, but only in a few very specific ways. Read carefully![/p][p][/p][h3]Q: Can I continue playing on my current world save in 1.0?[/h3][p]Yes, you will not lose your existing world saves! We do however, have 2 major changes that we believe will occur with this update which we will go over… now.[/p][p][/p][h3]Q: Should I use Steam Cloud or whatever?[/h3][p]We'd like to remind all scientists (this applies now and in 1.0) that when retrieving a Steam Cloud save file that you check the timestamp. If you overwrite your save data with an older Steam Cloud version of your save file, WE CANNOT FIX THAT FOR YOU. Your save will be deleted if you overwrite it, and you may or may not have a backup available. Please do not tell Steam Cloud to overwrite your save if it's an older save file. Again, WE CANNOT FIX THAT FOR YOU.[/p][p][/p][p]Okay, with that out of the way, let's talk about the other 1.0 save changes.[/p][p][/p][h3]Q: We heard soup save data has changed. Will this affect my soups?[/h3][p][/p][p]Due to some changes in how we store soup data (now stored in a better, cleaner way) existing pots full of soup that have been placed in the world will all be turned into Pest Goulash.

Existing cooked soups on the stove will also turn into Pest Goulash once they are placed. Future soups you create will not be affected.

Soup stored in Soup Bowls at a time before the update will be visible but will not give any hunger or thirst refill when consumed. You can just pour these out on the ground and look longingly at your lost soup. We’d say pour one out but… you just did.

Makeshift Pots left on stoves will lose any liquid they had in them. Store it somewhere safer if you don’t want to lose it.

Food inside of ovens before the update will become invisible upon updating (if still in an oven) but you’ll still be able to pick them up. Just take your foods out of the oven before the update to avoid this.

The “quality” of any food cooked before the update will be lost and reverted to a default cooked state. This is due to a change in how we store cooked data as well.

[/p][h3]Q: Are my pets safe?[/h3][p]Yes, as long you follow these instructions.[/p][p]
Before you update your save to the new 1.0 version, please take your Pests out of their Pest Traps and Pest Wheels! Pests in cages or wheels will be lost so be sure to set them out to roam before updating!

[/p][p]Below this line contains late-game spoilers, particularly around other pet types and fast-travel methods. If these sound foreign to you, it’s probably okay to just stop reading here until you’ve reached a point where this makes more sense.[/p][h3]
Last warning, Dark Energy spoilers ahead.[/h3][p]
Skink owners, please put your pets out to roam or hold them in your inventory before updating! Don’t lose your best friend! [/p][p][/p][h3]Q: What of my vast network of Teleporter Pads? [/h3][p]
Teleporter Pads will now use a pre-determined tag instead of a custom written one. These tags exist from Alpha to Zulu (A to Z) giving you 26 options. This means scientists who have linked more than 26 different teleporter connections will find their excess teleporters all linked under the same tag “Zulu”. This also means the cap is 26. We may look at raising this at a later date if the need arises.

Going through a teleporter that shares a tag with multiple teleporters will send you to one of those linked teleporters at random. If you want to rely on randomness, you’ll get there eventually (probably) but reorganizing your teleporters ahead of time may save you some hassle.

[/p][h3]URGENT CONTAINMENT BULLETIN: IS-0091[/h3][p]
For those scientists who have managed to contain IS-0091, you may need to repeat these containment procedures upon the 1.0 update. We know Warren had something to do with this, but he’s not telling us squat. [/p][p][/p][h3]Q: Should I restart from the beginning in 1.0?[/h3][p]Our Design Director Zag has a few words on this. The short answer is; if you want, we recommend it![/p]
[p]Hey Scientists! [/p][p]We’ve made a lot of balance and quality of life updates from the start of the game to the end, as well as some more lore and craftable items throughout the game. A big one includes the Enhancement Bench, which lands around Manufacturing tier. This will definitely be a large change to how you fight and what you make around this part of the game. Starting a new world save when 1.0 lands will give you a more “intended” playthrough with more tools at your disposal, but if you don’t want to do that, that’s fine too. I’m not going to make you do anything. I’m not your dad.[/p]
[p][/p][h3]Q: Will mods work?[/h3][p]Since Abiotic Factor does not currently have official mod support, it is very likely that mods will break and may seriously affect your save when it updates. We recommend uninstalling mods before updating, and only using mods that have been created or updated to support the 1.0 version of the game. This could, of course, make your world save not function properly. As we’ve always reminded everyone, you’re free to mod, but use mods at your own risk. We offer no support or protection if you break your game or world saves with mods.

[/p][h3]Q: Are you going to fix the-[/h3][p]Yes, probably! Maybe! We did a lot of optimization and other improvements for 1.0. We’ve been doing some hard science to address your concerns, so hopefully whatever it was you were thinking of here has been either fixed or improved upon and is ready for you to revisit it at launch! And if not… Maybe later. Or maybe never. We have opinions too! Whatever your opinions, we hope you like the new stuff on July the 22nd of the year 2025. [/p][p][/p][h3]Q: Is 1.0 the end of Abiotic Factor’s development?[/h3][p]Pfffff… not even close. We will never be free of this monkey's paw wish, we fear.[/p][p]Along with continued bug fixes, quality of life improvements and general support we are already working on ABF’s next update plans. More on that… later. We will have some kind of post-release Roadmap as well. We like the roadmap. It’s fun. Thank you for reading! It was for your benefit, we swear! Please make sure to prep your saves as needed before the 1.0 Update on July 22nd! We can’t wait to see you in the Residence Sector… and beyond. [/p][p][/p][p]Onward -- to science![/p][p] [/p][h2]Join the Scientific Community![/h2][p]
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[/p][h3]You can also join the Research Division today on Steam![/h3][p][dynamiclink][/dynamiclink][/p]