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Arsenal of Democracy News

1.12 BETA 5 in experimental

Hi everyone

This time a smaller but important fix for map modding.
Mop code now doesn't require all the pre-computed files, which makes them compliant with the standard HOI2 map editor, so modders can replace it with one of their choosing.


Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :)


changelog:
BETA 4:
CTD fix: Entering trade screen when there where no countries left to trade with.
Improved multiplayer messaging.
New leaders, ministers and tech teams

BETA 3:
Mod dir support
New countries: American State, Far Eastern Federation, Transcaucasian Republic
Lend Lease event chain reworked
New leaders, ministers and tech teams
USA now intervenes if its neigbors are invaded.
Many minor changes

BETA 2:
CTD Fix: Divide by zero caused by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

BETA1:
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.

1.12 BETA 4 in experimental

Hi everyone

Here is a mixed bag of soft and hardcode changes.
Softcode wise we have ~30 new leaders & ministers + some tech teams.
Germany: 1 new leader.
Ukraine: 1 new minister, 1 new leader and 1 tech team.
Transural Republic: some new minister & leaders + 2 tech teams.
Texas: some new leaders + tech teams.
Azad Hind: got a few more ministers + 1 tech team.
American State: 19 new leaders, 1 tech team + 2 ministers.
Hardcoding wise we improved multiplayer support as well as fixed a CTD bug with the trade screen when there where no countries to trade with anymore.


Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :)


changelog:
BETA 4:
CTD fix: Entering trade screen when there where no countries left to trade with.
Improved multiplayer messaging.
New leaders, ministers and tech teams

BETA 3:
Mod dir support
New countries: American State, Far Eastern Federation, Transcaucasian Republic
Lend Lease event chain reworked
New leaders, ministers and tech teams
USA now intervenes if its neigbors are invaded.
Many minor changes

BETA 2:
CTD Fix: Divide by zero caused by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

BETA1:
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.

1.12 BETA 3 in experimental

Hi everyone

Here is the first 1.12 release with softcoding files.
Also the mod dir has been fixed for better support of of mods.

Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :)


changelog:
BETA 3:
Mod dir support
New countries: American State, Far Eastern Federation, Transcaucasian Republic
Lend Lease event chain reworked
New leaders, ministers and tech teams
USA now intervenes if its neigbors are invaded.
Many minor changes

BETA 2:
CTD Fix: Divide by zero caused by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

BETA1:
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.

1.11 D hotfix is out

Hi Guys

Since 1.12 BETA 2 fixed some pretty serius CTD issues.
And no adverse issus where deteected by testing, I decided to release the code changes as a 1.11 D Hotfix.

Many thanks to the forum users that found bugs and provided savegames.

The previus 1.11 can be accessed by the beta tab if a issue arises, but please keep reporting all issues you find in the bug thread so they can get fixed.


changelog:
1.11 D
CTD Fix: Divide by zero casued by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.

1.12 BETA 2 in experimental

Hi everyone

Progress continues on the softcoding side, where Pioniere has worked on 3 new countries including ministers, leaders, tech-teams etc.

In the meantime there are also some improvements i can do in code :)
This time we have 2 CTD fixed, nice speedup and bugfixes.

Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :)


changelog:
BETA 2:
CTD Fix: Divide by zero casued by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

BETA1:
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.