1. Feed and Grow: Fish
  2. News
  3. Update 0.14.1

Update 0.14.1

New Styxosaurus


[h2]Ichtyosaurus remake[/h2]


[h2]Other major changes[/h2]
  • Added new GFX and SFX for collisions with Sand, Wood, Ground, Coral and Grass / Foliage
  • Clowntrigger spawns removed
  • Dunkleosteus increased max speed -> fixed stamina spending
  • Titanichtis increased max speed -> fixed stamina spending
  • Pinky increased max speed -> fixed stamina spending & increased roaming so the don't just circle at spawns
  • Tigershark -> fixed biting animation
  • Kronosaurus -> fixed turning and navigation + smoothed out movement
  • Mantis shrimp -> increased base speed + fixed stamina spending
  • Knightia -> fixed swim animation & reduced speed
  • Norway redfish -> fixed swim animation


[h2]New game launcher & Cheatmod[/h2]
For now you will be asked whether you want to launch the game old way or with the launcher.

As we're slowly adding modding and extensions support, the launcher comes with simple solution to DLL modding. The launcher is also targeting .Net4.8 so required framework will be automatically downloaded and installed if missing.

[h3]Cheatmod[/h3]
Cheats as used to be in game are now only enabled with the cheatmod, as to prevent accidentally using them and then not being able to finish achievements.

Cheats currently in game are:
  • L + I = add points
  • L + U = level up / fill stomach in survival mode
  • D + X = kill self
  • F4 = ON/OFF - AI takes control over your fish ( we've been using this to debug behaviors, but then it's quite useful or fun to play with )


[h3]Modding - current state[/h3]
Currently modded DLLs can be placed into custom folder inside the "/Mods/" folder located in the games local files.




Those with "Assembly-CSharp.dll" (if checked) will temporary rewrite "/Feed and Grow_Data/ManagedAssembly-CSharp.dll" with the one inside the mod folder, and so the game will be launched with that dll.



In close future we will be adding content modding via Unity Assetbundles downloaded by steam workshop. So far we're planning to implement custom maps, scenarios, fish and their skins.
A complete guide to creating mods (DLL and Content) with examples will be published as soon as steam workshop gets turned on.

Thanks,
As always, looking forward to next update!