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Feed and Grow: Fish News

Update 0.8.4 - Cuttlefish

Survival mode / Great Map
UNLOCKED - Cuttlefish

NEW Creature - Chambered Nautilus They still need a little more work on their AI extension, since they swim backwards making it difficult for them to position themselves around food to feast on.

Other changes

  • Unlocked new map area behind the ruins.
  • Increased amount of light in middle deep areas.
  • Creatures should now spawn more evenly, not in big groups.




Optimizations

  • Optimized average vertices being rendered on screen in Great Map from 500k to 350k.


Bug fixes

  • Fixed a bug - clients did not gain coins in multiplayer.
  • Fixed a bug that caused cuttlefish to flick colors even when not hypnotizing.
  • Fixed a bug - cuttlefish ink did not work properly.


Thanks,
looking forward to next update!

Update 0.8.3 - Sea turtles & Ichthyosaurus

Survival mode / Great Map
UNLOCKED - Sea turtles

UNLOCKED - Ichthyosaurus

Other major changes

  • Removed Lv. 15 cap.
  • Increased overall fish amount in Great Map to 2.5x from 1.3x.
  • Added need to breathe oxygen for reptiles.
  • Added an ( "2 / 3" ) kind of indicator of adult level when playing as baby.
  • AI now eats free food even if not very hungry.
  • Hunger speed has been once again reduced to 50%.
  • Your babies now eat any kind of food you bite in front of them. This way you can force them to grow faster.
  • Added new predator - Cuttlefish - it hypnoses it's prey and releases ink when threatened.
  • We've pushed the W.I.P. walls a bit revealing new drown ruins area.




Optimizations

  • Optimized texture memory in Great Map 980MB allocation has been reduced to +- 350MB. This also reduced size on disc from 1.0GB to 868MB despite new content has been added.
  • Optimized CPU and GPU performance in Great Map by culling out / disabling very distant simulation. This should boost up your FPS by additional +30% up to 60%. You may notice stacks of fish in early game that haven't been simulated yet. We'll fix that later.


Bug fixes

  • Fixed crashing when hosting a server.



Thanks for your patience.
We're looking forward to do more updates!

Update 0.8.2 - Anglerfish & Mahi mahi

Patch notes
Gameplay

  • Two new species are now playable in survival mode, Anglerfish and Mahi mahi.
    Both have custom babies models, textures and animations.
    - Especially baby mahi looks like a Milhouse for some reason.
  • Sea turtles and their babies have been added into Great map, currently they spawn in water on the beach - this will be fixed soon.
  • Jellyfish now deal damage on touch to anything that is not armored.
    ( for example crabs, turtles or browurags won't get sting )
  • Added an indicator of how many babies you have left with new ability(Q) to tell your own babies "Stay here" or "Follow me".
  • Amount of max eggs now depends on fish base size - smaller species have more eggs than big ones. ( It's just a temporary solution for now )
  • Hunger has been slowed down, and for very large fish even more.
  • In Survival mode, AI adult fish have chance to spawn with level range of (1-15) instead of a constant (7).
  • Ichtyosaurus now prefers to hunt near water level.
  • Increased jellyfish amount.
  • Increased overall fish amount in great map to 130% from 100%.
  • Increased overall food amount in great map to 750x from 500x.
  • Adjusted appetite for small fish to eat more. Also a proffered food has been set: coral babies prefer plancton, anglerfish babies spores and Mahi mahi babies prefer meat.


Graphics & Optimization

  • Optimized and improved terrain rendering in both far and near distance.
  • Optimized grass and sea weed rendering.
  • Added new tiny shells as terrain details in Great map.
  • Adjusted bloom sampling distance so no flickering happens around Anglerfish bait.


Others

  • Fixed a bug that gave an ability to mate while already being pregnant.
  • Reduced amount of hearths that go off while mating.
  • (Hot-bugfix Aug 8, 2017) - fixed disabled growing in Deathmatch mode.


To do list:

  • Anglerfish should be able to see way better in depth and get overwhelmed by sun near water surface.
  • Ichtyosaurus, Sea turtles and Mosasaurus should be able to walk on land to lay eggs.
  • Mushrooms should light without using Global Illumination.
  • More diverse food chain in deeper waters.


Known bugs:

  • Anglerfish sometimes take on cannibalism when too hungry and devour their own kind, we might keep this if it won't be too much game breaking.
  • Small predators, like Bibos, that can't swallow jellyfish whole bite them and end up dying.
  • Weird bug - sometimes adult fish join you, like if they were your babies refusing to go on


Thank you for your patience.
Stay tuned.

Great Map | Survival mode

Ooh the update...

We've been trying so hard to fulfill the Feed & Grow: Fish potential so we have became obsessed with the non-perfection. That has grown into such a scale, when we just could not push out an update. Each in-development commit has became overplayed in between us over dozens of hours. We've seen errors and bugs everywhere, no matter what it was.
It seemed non-perfect...

Everything could be improved in so many ways... Yet in the meantime we've realized that the game is meant to be enjoyed by both players and developers. srsly sry...

Finally the Update

In survival mode you spawn as an egg, hatch, fight your hunger, escape predators, survive, grow up, reproduce, Then take care of your young. As we don't want to make reproduction among all creatures generic and repetitive. Yet we want your feedback during the whole development. We've decided to complete the survival mode update by update.

In this first update you can play as 3 small coral fish species which have (Non-Gender -> kek) reproduction completed, other bigger / more complicated species will be implemented with upcoming updates.

This mode uses different in-game point system that does not reset to 0 when you close the game. You gain points by reaching maturity (lvl3) and by growing your offspring into maturity without dying.
Note* The more expensive your species are, the more points you gain.

Hatch!


Feed and Grow!


Make love!


Lay eggs!


Have babies!!


In the end
As always we're looking forward.

- Click on it!

Progress on the new big map



Hi guys, as you know in previous patch notes we've stated that a part of the upcoming large scale map should be up in July. We're afraid that this date might not be so perfect for a patch, as the map optimization in this state is not perfect yet. The seamless blend in between different ecosystems carries way too much texture loading and unloading stress. Optimizations need to be applied a little bit later to avoid unpleasant bugs.

Anyway we would like to show you first bit of the new content!


Yellow Longnose Butterflyfish


Jellyfish


Mahi Mahi


Ichthyosaurus


And more

While at the bottom depth of the update preview an Angler fish awaits. :D



Thank you for your patience.
Stay tuned.