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Feed and Grow: Fish News

Snakehead - Patch notes 0.7.10

Snakehead

This new cool looking predator hunts in Swamp map. He comes from your suggestions discussions in the Steam community. So thanks for pointing out this cool looking fish!

ℙℝ𝕆𝔽𝔸℀𝕐 - http://steamcommunity.com/app/429050/discussions/0/133263024017866538/
WARandRUIN - http://steamcommunity.com/app/429050/discussions/0/405692758700188539/

*Note: We always read the discussions but not every creature idea fits the engine, controls and rendering pipeline but we'll do our best to add them all into the game!

With this one we're learning and testing new techniques to better texture & animate creatures for the future. Unlike other fish who only slowly turn their chests and drag tails behind, the Snakehead also turns his head resulting in way smoother and nicer looking movement. If no critical performance errors will happen we may use this reanimation technique on other fish that suffer from turning such as Barracuda or Nilin.

Currently the Snakehead has only a basic passive ability derived from sharks, as we couldn't come up yet with anything better fitting him.

--- That's why we ask you to suggest an better fitting ideas for abilities, please post them into comment section below.


Other changes

  • Swamp Lurker - the turtle - has received a complete visual rework as well as some AI & Controls changes, so he no longer gets stuck in the caves spinning around like crazy. Active [ Hide in shell ] no longer makes the turtle invincible, but rather reduces damage taken to 20%. Additionally his price, size, health and damage stats have been normalized down a bit.
  • Mamaka - the puffer fish - fixed a bug with passive & active abilities when they did not deal damage if they destroyed something before.
  • Raptor - AI count has been increased to 30 from 10
  • Ubur - AI count has been increased to 30 from 15
  • Catfish - Has received new animation post processing ( same as the Snakehead ) - so it no longer moves like a wooden stick, devouring capacity has been also increased.
  • Diava - AI count has been decreased to 20 from 25, Spawn size has been reduced.
  • Wachuma - AI count has been increased to 30 from 20, Spawn size and growth speed have been adjusted.
  • Swamp map - added new rocks to fill in some weird flat places on terrain.
  • Swamp map - added new soft mushroom food so tiny raptors can fulfill their bellies.



Partial controller support

We've added new tab to view button mapping for Xbox One controller as many people were asking for it. The current implementation should work just fine for gameplay with re-spawning, however to change fish or map you'll need to use mouse.

The current mapping is fixed ( cannot be changed ) but not final we're looking for advises from more experienced controller players to help us finish the default one.



What's coming up next?

As you guys often requested we've started working on a new really large map that will be 16 times bigger than ocean map and deep as ocean map is wide. We're really excited about this as it will let us add way bigger creatures and cool new ecosystems. It will take us really a lot of time to create such a giant map, but the first playable version should be up in early June.


And that's all for now,
Thanks a lot for your support!

Patch 0.7.9

New trailer

We've added new trailer that should better represent the game in current state while keeping the old one to show the progress over last year. Check it out!

Spectator mode

To record the trailer we've used spectate mode, but we had to make few changes just to adjust few camera and rendering options. During recording we found out that it could be pretty interesting and fun options for you guys. So now you can slow down time, turn off UI and tone up focus.

To adjust the spectator press:

  • [ F1 & ( + / - ) ] to slow down or speed up time ( won't work in multiplayer mode )
  • [ F2 & ( + / - ) ] to pull in or push away focal point - this is most noticeable while keeping aperture high ( 15.0+ )
  • [ F3 & ( + / - ) ] to increase or decrease aperture - this makes the focal point sharper and everything else way more blurry.
  • [ F12 ] to turn on/off all overlaying interface - this should be pretty useful in making screenshots and video clips.



New puffer fish - Mamaka

This new cute and funny species are still in development and testing phase, hopefully we won't face any game breaking bugs. They are poisonous, and it's suggested to better stay away when they're inflated.



Thank you guys for all your support! We're looking forward to release next update!

No update today - April fools

Pirate Crab Adventure

Raid, pillage, plunder, and otherwise pilfer your weaselly black guts out.


Find lost pirate gold coins and return them into treasure chest located at shipwreck. Drink, unlock pirate gear and Mantis shrimp on the way!


small patch v0.7.7
- reduced knockout effect on mantis shrimp hitting food

Thank you for your trust!

SHARKS! Patch 0.7.5

The Great White
Scarier, bigger and stronger than before, also playable

Have you ever been so big - that you could devour everything in front of you just by pressing one mouse button? Have you already overthrown the King of the Ocean?



No?
-> ...

Yes?
-> Then sorry, cause you'll have to defeat the him once again in order to replace him! ( kek )

This great white king, despite his look is one of the most peaceful resident of ocean. Keeping an eye on big fish ( while leaving food behind to help smaller ones ), this buddy has been balancing the ecosystem of ocean since Megalodons became extinct. Is it not so?

( by the way it's not possible to gain the achievement by hosting a server )
( also crabs have their own league of ranks - Ocean is place of many kings )



Tiger shark

The smaller cousin of big king no longer suffers from *umm... d* syndrome :D, instead it gets a complete visual remake featuring sharper teeth and a passive ability.

On it's path tearing it's prey into pieces, given the persistence, easily climbs up to point of challenging his bigger competitor ( ofc not a Browurag ).



Electroreception

Oh, yes, how could we forget Hammerhead in a shark update???

Theoretically hammerhead sharks have evolved a 'wider' head while spreading their electro-sensitive-receptors that allow them to sweep for potential prey further. ( They basically feel life around them ) For further reading we suggest reading a very interesting topic on Wikipedia ->
http://en.wikipedia.org/wiki/Electroreception

That's why we're updating this passive ability into active ability, practically it work's the same, with the exception that now it reveals creatures behind obstacles.


Controls & Camera
Camera rotation dynamics
Is a new option in contols settings, that allows you to control behaviour of your camera more preciesly. To put this out simply, if you want a sharp view and camera reacting to your mouse movement immediately set this to low. Incase you preffer to get dizzy while being wiggled in mouth of a shark - feel free to set it high.

Mouse sensitivity
The slider in setting has now way more influence on the overall sensitivity, make sure you adjust your own to a just fine value.


Optimizations
50ms to 500ms
Delay in-between AI logic ticks has been heavily optimized for smaller fish in far distance. Therefore they may seem a little bit laggier and dumber. The distance ( at which they become dumb ) is optional and can be changed by dragging LOD slider in graphics setting. This change should really help slower machines ( those that had < 31.25 fps ) to run the game way smoother.
However due to the game's nature this optimization does not apply to multiplayer -> as it's using only host camera position point to calculate the distance, in this scenario we'd suggest to pull Fish amount down a bit.

Food disappearing
Static food such as starfish, when destroyed into smaller pieces now disappear after 15 seconds rather than randomly sink into floor occasionally stuck in between rocks where nobody could eat it.


Other changes

We have fixed some major crashes as well as updated some audio effects, re-balanced damages and added new animations to creatures with different attacks such as crabs.


Thank you guys, that's all for now, as we're eager to work on next update.
Enjoy the feeding!