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Early 2026 Dev Blog

[p][/p][p]Hello everyone! [/p][p][/p][p]We wanted to post a little update going over what we are working on currently, and what you all can expect in the future! Before we get into everything, we wanted to let everyone know that this blog post will be posted across 3 different locations; here, our website, and our Patreon. There may be slight differences in each post, and if you want to know when the BETA releases, you may wat to look closer at all 3 posts...[/p][p][/p][p][/p][h3]So What Have We Been Working On?[/h3][p]Optimization:[/p]
[p]We have been honing in on asset management, lighting improvements, material alterations, and much more to make the gameplay experience not only fast, but also visually stunning.[/p]
[p]Bug Fixes:[/p]
[p]Throughout our development we have been keeping track of any bugs, and recently we have been going through and fixing them all, so that when we ship, the experience is clean. We have already tracked 26 different bug fixes![/p]
[p]Character Controller:[/p]
[p]We have been honing in on our character controller, to make sure movement feels fluid, and there are no weird interactions![/p]
[p]Level Polishing:[/p]
[p]We have been working tirelessly to make sure our prologue levels feel great, look great, and play great.[/p]
[p]Mechanical Progression:[/p]
[p]We have been implementing the core story mechanics, to not only help make the story feel non convoluted and linear, but also to promote investigation and curiosity, and for that to be rewarding to the player, you![/p]
[p][/p][h3]Playtesting Starts Soon![/h3]
[p]Yep, soon we will begin the playtesting for the prologue. If you are interested in taking part in this, find the application in our Discord server. When applying, be sure to state your system specs. The position has been up for a while now, and we have had many applications, but we do ask that if you have already applied, to please apply again! We currently have 4 positions open![/p]
[p][/p][h3]Journey of Discovery[/h3][p][/p]
[p]This will be the Prologue of Interstitial, where we will meet our protagonist, Max, a young boy who wakes up one night to find his brother missing. This will contain an introduction and 2 levels, and will lay the groundwork for the rest of the game. Upon release, this will cost USD$5.99, but will be free to those who subscribe to our Liminal Pro Patreon tier. Some key art is included above, and our website will be updated to reflect additional art as well![/p]
[p][/p][h3]Demo[/h3]
[p]While we have not publicly stated an official release date of our upcoming Closed Access DEMO, somewhere buried between the lines of this Dev Blog, and the ones we post on our other 2 platforms, you may find the exact date that it will be releasing, so happy hunting :)[/p]
[p][/p][h3]Looking Ahead[/h3]
[p]We are planning to post a State of the Game sometime in May, where we will go more in depth on the Prologue, the lore, and the what you can expect from Interstitial. This will also come with some important announcements, and a roadmap, so be on the lookout for that![/p]
[p][/p][h3]A Thank You... [/h3]
[p]We wanted to give a huge thank you to everyone who has been supporting us through development. It is crazy to think that almost 2 years ago, I had a crazy idea to make a small little game in Unity, and now we are here, working on this beauty of a project in UE5, all while learning everything from the ground up, and you the community is making it well worth it. So thank you, and we cannot wait to finally show everyone our hard work.[/p]

2025 Dev Blog

[p]Hello Hello![/p][p][/p][p]What a year it has been! Aside from a few development breaks, we have been hard at work building, designing, and polishing our game. We may be biased, but it is looking pretty good.[/p][p][/p][p]We wanted to talk about the overall state of the game, and answer some questions that we have been asked, and finally announce a major change coming to not only the game, but the community. Some of this may seem like repeat info, and some of it is, but this is a complete blog going over all the info that we have release this year, so strap in![/p][p][/p][h3]Current Progress[/h3][p]Currently, we have a few levels in the final stages, and one level in the last stage. This level will be one of the levels in the prologue, so you should see it soon! The other levels we have in the final stages will be seen later down the road, and we excited to show them off in the future.[/p][p][/p][h3]Game Engines[/h3][p]Initially, we were using Unity, however after additional considerations, we have fully switched to Unreal Engine 5. Due to factors like ease of in engine editing, lighting (Lumen), and a multitude of other factors. We believe that this change is very beneficial to the game graphics and optimization.[/p][p][/p][h3]Cost[/h3][p]Since we are releasing episodically, this means we can lower the initial price! As of right now, and this can change, we are pricing the Prologue at USD$5.99, and Sectors at USD$9.99.[/p][p][/p][h3]Can We Get A Trailer?[/h3][p]Yes! We believe that The Prologue Pt.1 is almost trailer ready, but Pt.2 is not. We really want to deliver high quality trailers, so once we release our next trailer, we will likely take down the ne we currently have up, since it showcases some levels that have been changed or look bad in the trailer.[/p][p][/p][h3]Console Release?[/h3][p]At this time, we are not anticipating a console release at launch of the Prologue. There is a lot of stuff that has to happen in the background for us to release on console, and right now we are focused on getting the Prologue shipped on Windows. If and when we have an update on a console release, we will announce that.[/p][p][/p][h3]What About Multiplayer?[/h3][p]We have made the decision for the entirety of the story to be single player only, although we are considering adding additional game modes, some of which may support Multiplayer.[/p][p][/p][h3]Development Stream Soon![/h3][p]Yes, you read that right. Soon we will be hosting our very first Patreon Only Development Live Stream, with included Q&A! Patreon Subscribers at ANY level (excluding free) will have access to this. A time and date will be announced soon.[/p][p][/p][h3]Patreon Benefits[/h3][p]As talked about before, those who subscribe to our Patreon will receive the following perks when it comes to the game:[/p][p]Liminal ++ and Liminal Pro will get Free Early Access to the Demo (Windows)[/p][p]Liminal Pro will get free access to The Prologue (Windows)[/p][p]Please note that you must be a subscribed member at the respective release, at the respective tier, for access.[/p][p][/p][h3]About Social Media Teasers[/h3][p]We have been posting a few teasers here and there, but only still pictures, and we want to change that! We plan to start posting video teasers soon, some of which will be of areas related to further Sectors. Stay Tuned![/p][p][/p][h3]Growing The Dev Team[/h3][p]If you look in our Discord, we do have some positions open, and I have decided that these positions will be paid via Revenue Share. If you are interested in the joining the team , take a look in the Discord![/p][p][/p][h3]So, what is Liminalophobia?[/h3][p]Well, it is the name of the game. Wait, no it's not, not anymore. That's right, we are changing the name of the game![/p][p]So what's the new name? [/p][p]Drum roll please...[/p][h3]Interstitial![/h3][p]Why did we change names? While we won't go super in depth, the reasons are valid, and to be honest, the new name is just better, and more relevant to the plot of our game. Once this Dev Blog goes live, please give us some time to get everything transferred over to the new name![/p][p][/p][h3]Press Kit Info[/h3][p]We have decided, in lieu of the name change, we will be releasing a press kit. We will be uploading this press kit on our website! Expect to see this soon!! What you can see now, is part of our press kit, which is attached to this post![/p][p][/p][h3]Wait, website?[/h3][p]Yep, that's right, we are making a website! This is where some updates, press kits, release details, and state of the game blogs will be posted! Expect the website to go live within the next week or so! If you are reading this, it is like at https://InterstitialGame.com![/p][p][/p][h3]Well, So What Is Interstitial?[/h3][p]We have finalized the description for the game, which you can read below:[/p][p][/p]
[p]When his younger brother Sam vanishes without a trace in the middle of the night, Max is pulled into a search that leads far beyond the walls of home. A trail of cryptic clues draws him to the Interstice Facility, a sprawling, abandoned research complex once used to study fear itself.[/p][p]Inside, reality bends.[/p][p]Rooms repeat. Hallways breathe. Pools hum with fluorescent light. Flooded stations echo with unseen movement. The deeper Max goes, the more the world warps into fabricated “environments” designed to measure human terror.[/p][p]Somewhere within these impossible spaces, Sam is still out there.[/p][p]Max must navigate shifting liminal worlds, uncover the purpose of the Interstice Program, and confront what the facility has been hiding, all while something unseen tracks his every move.[/p]
[p][/p][h3]Thanks For The Support![/h3][p]Thank you to everyone who has been supporting us throughout development, it means the world, and we are so excited to release all of the hard work we have been doing![/p][p][/p][p]- Verity, Lead Developer[/p][p][/p]