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Dev Blog #2 - Merry Christmas from Age After Age 🎄| Weather System Showcase

[p]Hello everyone![/p][p]Today’s dev blog is a little special - and a little festive 🎄
Instead of a long technical breakdown, we wanted to share a moment, showcase one of our core systems, and wish you all a Merry Christmas.[/p][p]Please check out the video of our Xmas congratulation![/p][previewyoutube][/previewyoutube][h2]A Living World, One Weather System[/h2][p]In the video accompanying this dev blog, you can see a short sequence celebrating Christmas inside the world of Age After Age.[/p][p]The same settlement is shown under different weather conditions:[/p]
  • [p]Calm, clear winter weather[/p]
  • [p]Gentle rain[/p]
  • [p]Heavy snowfall[/p]
  • [p]Thunderstorms[/p]
[p]I’s all driven by our dynamic weather system, which allows us to create any weather combination and make the environment react to it in real time.[/p][p][/p][h2]Weather That Affects the World[/h2][p]Weather in Age After Age is not just visual flavor.[/p][p]Our system is built to support:[/p]
  • [p]Dynamic transitions between weather states[/p]
  • [p]Day/night and seasonal lighting changes[/p]
  • [p]Atmospheric effects such as rain, snow, fog, wind, thunder, and blizzards[/p]
  • [p]Environment reactions - lighting, visibility, ambience, and mood shift with the weather[/p]
  • [p]Gameplay effect - crops fertility, citizen comfort, building efficiency and many more. [/p]
[p]This flexibility allows us to support everything from peaceful summer mornings to harsh winter storms -and everything in between.[/p][p][/p][h2]More Variability Is Coming[/h2][p]What you see in this video is only an early showcase.[/p][p]We will continue expanding the weather system by:[/p]
  • [p]Adding more weather variations and transitions[/p]
  • [p]Increasing environmental reactions and atmosphere depth[/p]
  • [p]Improving lighting, clouds, and particle behavior[/p]
  • [p]Integrating weather more deeply into gameplay systems[/p]
[p]Future dev blogs will explore this system in more technical detail, including how it interacts with cities, logistics, and player decisions.[/p][p][/p][h2]Holiday Break Announcement[/h2][p]As this dev blog goes live, we’re officially heading into our holiday break 🎄
Starting 24/12/2025, the team at Farom Studio will be taking some time to rest and recharge.[/p][p]That means:[/p]
  • [p]The next dev blog will be posted no earlier than 08/01/2026[/p]
  • [p]Development will resume immediately after the holidays[/p]
  • [p]We’ll return with more progress updates, visuals, and system deep dives.[/p]
[p][/p][h2]Thank You & Merry Christmas[/h2][p]We want to thank all of you for your support and interest in Age After Age.
It truly means a lot to us to see people following development and sharing this journey.[/p][p]🎄 Merry Christmas and Happy Holidays!
Stay warm, enjoy the season, and we’ll see you very soon in the next dev blog next year.[/p][p]- Farom Studio[/p][h3][/h3][p][/p]
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