Dev Blog #2 - Merry Christmas from Age After Age 🎄| Weather System Showcase
[p]Hello everyone![/p][p]Today’s dev blog is a little special - and a little festive 🎄
Instead of a long technical breakdown, we wanted to share a moment, showcase one of our core systems, and wish you all a Merry Christmas.[/p][p]Please check out the video of our Xmas congratulation![/p][previewyoutube][/previewyoutube][h2]A Living World, One Weather System[/h2][p]In the video accompanying this dev blog, you can see a short sequence celebrating Christmas inside the world of Age After Age.[/p][p]The same settlement is shown under different weather conditions:[/p]
Starting 24/12/2025, the team at Farom Studio will be taking some time to rest and recharge.[/p][p]That means:[/p]
It truly means a lot to us to see people following development and sharing this journey.[/p][p]🎄 Merry Christmas and Happy Holidays!
Stay warm, enjoy the season, and we’ll see you very soon in the next dev blog next year.[/p][p]- Farom Studio[/p][h3][/h3][p][/p]
Instead of a long technical breakdown, we wanted to share a moment, showcase one of our core systems, and wish you all a Merry Christmas.[/p][p]Please check out the video of our Xmas congratulation![/p][previewyoutube][/previewyoutube][h2]A Living World, One Weather System[/h2][p]In the video accompanying this dev blog, you can see a short sequence celebrating Christmas inside the world of Age After Age.[/p][p]The same settlement is shown under different weather conditions:[/p]
- [p]Calm, clear winter weather[/p]
- [p]Gentle rain[/p]
- [p]Heavy snowfall[/p]
- [p]Thunderstorms[/p]
- [p]Dynamic transitions between weather states[/p]
- [p]Day/night and seasonal lighting changes[/p]
- [p]Atmospheric effects such as rain, snow, fog, wind, thunder, and blizzards[/p]
- [p]Environment reactions - lighting, visibility, ambience, and mood shift with the weather[/p]
- [p]Gameplay effect - crops fertility, citizen comfort, building efficiency and many more. [/p]
- [p]Adding more weather variations and transitions[/p]
- [p]Increasing environmental reactions and atmosphere depth[/p]
- [p]Improving lighting, clouds, and particle behavior[/p]
- [p]Integrating weather more deeply into gameplay systems[/p]
Starting 24/12/2025, the team at Farom Studio will be taking some time to rest and recharge.[/p][p]That means:[/p]
- [p]The next dev blog will be posted no earlier than 08/01/2026[/p]
- [p]Development will resume immediately after the holidays[/p]
- [p]We’ll return with more progress updates, visuals, and system deep dives.[/p]
It truly means a lot to us to see people following development and sharing this journey.[/p][p]🎄 Merry Christmas and Happy Holidays!
Stay warm, enjoy the season, and we’ll see you very soon in the next dev blog next year.[/p][p]- Farom Studio[/p][h3][/h3][p][/p]