Dev Blog #6 Class System, Approval & Taxes
[h2]A City Is Not Just Buildings. It’s a Social Structure[/h2][p]Hello everyone![/p][p]Today we’re diving into one of the most important pillars of Age After Age - the Class System, and how it connects to Approval and Taxation.[/p][p]Our goal was simple in theory, but complex in execution: a city should not function as a flat population number. It should behave like a layered society. In Age After Age, citizens are not interchangeable. Each class plays a distinct economic, social, and political role. Remove one and the entire system begins to collapse.[/p][p][/p][h2]Three Classes. One Interdependent System.[/h2][p]We designed the society around three core classes, each with unique responsibilities, expectations, and economic impact.[/p][h3]Lower Class - The Backbone[/h3][p]The Lower Class handles all fundamental labor work.[/p][p]They:[/p]
[/p][h3]Middle Class - The Engine of Stability[/h3][p]The Middle Class represents a more developed working layer.[/p][p]They:[/p]![]()
Upper Class - Wealth & Power[/h3][p]The Upper Class is the most demanding and the most profitable.[/p][p]They:[/p]
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Interdependence[/h2][p]Each class depends on the others.[/p][p]Lower Class provides food and raw production[/p][p]Middle Class provides services and social infrastructure[/p][p]Upper Class provides capital and trade leverage[/p][p]Remove one and the system destabilizes. It is not a linear upgrade path, it is a social ecosystem.[/p][h2]Approval - More Than Happiness[/h2][p]Approval in Age After Age serves two critical functions:[/p]
[/p][h2]Needs - Different Classes, Different Priorities[/h2][p]Each class values different things.[/p][h3]Lower Class[/h3]
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[/p][h2]Social Balance as Gameplay[/h2][p]The system is intentionally interconnected. Lower Class produces food -> Middle Class provides services and leisure -> Upper Class provides capital.[/p][p]Needs cascade across classes:[/p][p]No Lower Class → no food[/p][p]No Middle Class → no services[/p][p]No Upper Class → no capital[/p][p]You are not just building infrastructure. You are maintaining social equilibrium.[/p][h2]Taxes - A Reflection of Stability[/h2][p]Taxes are not static numbers.[/p][p]They scale with:[/p]
[/p][p][/p][p]As always, thank you for following development.[/p][p]More deep dives coming soon.[/p][p]Cya guys next time![/p][p][/p]
- [p]Produce raw materials[/p]
- [p]Work in farms, woodcutting, mining, and early industry[/p]
- [p]Form the foundation of the production chain[/p]
- [p]The cheapest in terms of salary and supply cost[/p]
- [p]The most critical to city survival[/p]
- [p]Production stops[/p]
- [p]Food runs out[/p]
- [p]The city collapses[/p]
- [p]Operate city services[/p]
- [p]Staff fire stations, tax offices, taverns, administration buildings[/p]
- [p]Maintain order and public infrastructure[/p]
- [p]More expensive than the Lower Class[/p]
- [p]More demanding in terms of housing and comfort[/p]
- [p]The most reliable source of taxes[/p]
- [p]Services collapse[/p]
- [p]Tax income becomes unstable[/p]
- [p]Social balance begins to erode[/p]
Upper Class - Wealth & Power[/h3][p]The Upper Class is the most demanding and the most profitable.[/p][p]They:[/p]
- [p]Provide major financial contribution[/p]
- [p]Enable endgame economic systems[/p]
- [p]Are required for global trade infrastructure[/p]
- [p]Customs[/p]
- [p]Banks[/p]
- [p]High-level trade institutions[/p]
- [p]Generate large amounts of money[/p]
- [p]Consume large amounts of resources[/p]
- [p]They do not produce basic goods.[/p]
- [p]They convert societal stability into financial power.[/p]
- [p]Late-game systems stagnate[/p]
- [p]Global trade weakens[/p]
- [p]Financial scaling becomes limited[/p]
Interdependence[/h2][p]Each class depends on the others.[/p][p]Lower Class provides food and raw production[/p][p]Middle Class provides services and social infrastructure[/p][p]Upper Class provides capital and trade leverage[/p][p]Remove one and the system destabilizes. It is not a linear upgrade path, it is a social ecosystem.[/p][h2]Approval - More Than Happiness[/h2][p]Approval in Age After Age serves two critical functions:[/p]
- [p]Indicator of citizen satisfaction[/p]
- [p]Political resource used to enact laws[/p]
- [p]Citizens support your decisions[/p]
- [p]You can introduce new laws[/p]
- [p]Society evolves under your direction[/p]
- [p]Reform becomes difficult[/p]
- [p]Political stagnation begins[/p]
- [p]Instability increases[/p]
[/p][h2]Needs - Different Classes, Different Priorities[/h2][p]Each class values different things.[/p][h3]Lower Class[/h3]
- [p]Work is critical[/p]
- [p]Housing matters less[/p]
- [p]Basic survival needs dominate[/p]
- [p]Will not settle without proper housing[/p]
- [p]Requires services[/p]
- [p]Seeks stability and comfort[/p]
- [p]They are sensitive to social structure[/p]
- [p]Always demands entertainment[/p]
- [p]Luxury is essential[/p]
- [p]Financial activity must justify their presence[/p]
[/p][h2]Social Balance as Gameplay[/h2][p]The system is intentionally interconnected. Lower Class produces food -> Middle Class provides services and leisure -> Upper Class provides capital.[/p][p]Needs cascade across classes:[/p][p]No Lower Class → no food[/p][p]No Middle Class → no services[/p][p]No Upper Class → no capital[/p][p]You are not just building infrastructure. You are maintaining social equilibrium.[/p][h2]Taxes - A Reflection of Stability[/h2][p]Taxes are not static numbers.[/p][p]They scale with:[/p]
- [p]Class distribution[/p]
- [p]Approval[/p]
- [p]Economic health[/p]