Galactic Fleet Commanders!Summer is here and you know what that means! It’s the June Galaxy Control update, of course!
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Command Center — Level 13![/h2]
Once Command Center reaches level 13, a new and improved Armament becomes available — Hadron Collider.
This weapon accelerates charged proton and heavy ion particles in opposing beams to velocities approaching light speed, incinerating everything in its area of effect. It deals more damage to individual targets than it would to multiple targets. When destroyed, the Collider becomes uncontrollable, considerably decreasing movement and attack speed and dealing damage to defense systems. Eventually the Collider detonates, causing a massive explosion.
The greater the Armament level, the more damage it deals — uncontrollable mode duration is also extended and the number of enemies that can be simultaneously targeted is increased.
Of course, the update also includes new levels for defense buildings, heroes, units, the ship, and the Area Healing perk.
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New hero: Prometheus![/h2]
Meet the spirit of war incarnate!
The operators of this new hero are members of the proud Zeon race. Ancient, powerful and technologically advanced, Zeons are one of the last races, and they hide their nature from the younger races of the universe. For thousands of years the Zeon have been observing and manipulating them. Very little is known about their appearance — Zeons wear imposing exosuits that completely cover their bodies when interacting with other races.
Prometheus is a legendary hero and an experienced fighter — his body is synthesized from organic and inorganic compounds, which enables him to control his exoskeleton with great efficiency. Upon activating an ability, this exoskeleton increases his movement speed, restores armor, and increases attack speed. The exoskeleton also supports a missile system that can deal damage at any range.
This hero favors defensive buildings and can get over walls using his jet engines.
This hero becomes available when Command Center reaches level 13.
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Magnetron[/h2]
Is this a microwave or an oven? Neither, it’s a whole lot better!
Magnetron is a whole new way to defend the Level 13 Command Center. It will be a huge thorn in the side of any force of medium-armored enemies.
A microwave emitter built into the tower inflicts major damage at long distance. It can target both ground troops and flying enemies (bot not both simultaneously). As enemies get closer to the emitter, its waves lose focus — at close range, damage and area of effect are reduced.
The building itself has a limited enemy detection scope.
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New unit: Rhino[/h2]
Unparalleled reliability for demolishing buildings. Separates into 2 combat units when destroyed. Each of those in turn separates into two operators. A living Russian doll in action!
This combat unit can’t be beat when it comes to its combat endurance. Preferred target: any.
This combat unit becomes available when Command Center reaches level 13.
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New unit: Boiler[/h2]
Fitting a prismatic to a ship? What a trippy engineering idea...
Amazing airborne power — as the mobile prismatic heats up, the damage increases to incredible levels. Priority targets: armies protecting the defending base.
This combat unit is only available in a level 13 Command Center. This is the only unit that you cannot donate to squad members that do not have a level 13 Command Center.
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Squad HQ Rocket Silos[/h2]
Starting at Command Center level 12, the Squad HQ will receive a new weapon: rocket silos.
Squad HQ will launch rockets at targets within the activation radius, only if there are no units at Squad HQ when the battle starts. If nobody donated any units to you, the Squad HQ will automatically switch to self-defense mode.
With each new level of the building, hit points, damage and capacity will be increased.
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New unit: Cyborg[/h2]
A new generation of the all-purpose battle robot with exceptionally durable and lightweight armor made from an iridium-titanium alloy. Outlawed in many galaxies due to the sheer amount of destructive firepower onboard. Priority assault targets: enemy defense buildings.
This combat unit becomes available when Command Center reaches level 6.
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Rebalance changes[/h2]
Now introducing the first round of rebalance changes!
For Command Centers level 1 through 12, all upgrade times (for buildings, mines, units, perks, the ship, factories, spaceports and data centers) have been considerably reduced.
Secret base upgrade time, unit production time and storage time have all been reduced by 80%. New Incubator levels have been added.
Zeus — Next target Damage multiplier 45% → 50%
Devastator — this defense building now has to deploy more units to activate:
Lv. 1 — 75 (previously 65) units must be deployed to activate
Lv. 2 — 90 (previously 65) units must be deployed to activate
Lv. 3 and 4 — 100 (previously 65) units must be deployed to activate
Vimmana Specimen — unit count for devastator activation has been increased from 15 to 25 for each specimen.
(Feedback suggestion) Baast Specimen — damage reduced by 50%
(Feedback suggestion) changes to Gatling Gun operation mechanics — targeting system is now more precise.
(Feedback suggestion) Minerals can now be exchanged for Uranium and Dark Matter at the shop.
Prismatic Ray:
— weapon now holds 1000 charges instead of 750
— Total trigger time before overheating 1: 2s→1.4s
— Total trigger time before overheating 2: 5s→5.2s
(Feedback suggestion)Messages about opponents receiving automatic shields have been removed from combat feed — this notification typically distracts the attacker from the fight and does not contain useful information.
Tournament Hall of Fame
Hall of Fame is a special section of the Tournament where we honor the record holders from the second version of the Tournament. Players in the record holding Squad will receive a Tournament Cup for their HQ. The Cup may be lost in one of two cases: leaving the record-holding squad, or another squad breaking the tournament record. Although the Cup will not be permanently lost: it will remain at the HQ as a memento of past records.
So fight on for new records!
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Tournament medals rebalancing[/h2]
Tournament beta testing is over. This event has yielded a lot of experience for our players and for us as well — upon consideration, we have decided to introduce a few small but meaningful changes to the way Tournament medals are awarded for wins and losses.
The amount of Tournament medals received or lost will now depend on the following factors:
Fame bracket of each player in the squad that participated in the Tournament.
Squad loyalty — the less loyal the player, the fewer Tournament medals they will receive (relative to the maximum amount).
(Feedback suggestion)Weighted Average of Base Weight — a mean average of base’s attack and defense. This way, players with low level Command Centers won’t have an advantage over those with higher level Command Centers due to quicker army build times, lower army costs, and greater attack frequency over a given time period. This measure should level the playing field and make the
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Tournament fairer.[/h2]
The actual amount of tournament medals gained and lost by your account is always visible in the Tournament Information form.
Hall of Fame mechanics will continue to improve in future updates.
Clicker detection AI
We have improved our AI that detects players using third-party software. Any player that is found out to use a clicker will not receive automatic shields. On repeat offense their account will be banned without possibility of appeal.
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Quality of life improvements[/h2]
‘New Level Unlocked’ window removed when a player unlocks a new Galaxy Pass. The window has been replaced by an elegant and informative animation.
Each defense building, unit and hero now has an ‘i’ icon next to their Damage per Second stat: tap it to see damage per shot.
Obstacles from the main base are no longer transferred over to the military base when Squads start preparing for war.
Rarities can now be traded for Redmin.
Royan Campaign start-to-finish time has been reduced from 4 days to 1 day.
Container carousel now has an information button: tap it to see container contents and amount of cards in the container.
Settings form has been adjusted for your convenience and to accommodate upcoming mechanics. The FX ID button can now be found in settings.
Other minor adjustments and bug fixes.