June Community Update- Release 1.09
[p]Greetings Lords of Rigel! The June content update brings a new special system the fleshes out the Electron Flux weapons more, the ELF Mortar. A medium range weapon with an area of effect, the ELF Mortar has a shorter duration for area denial than the Plasma Flare but has the advantage of penetrating shields and armor.[/p][p][/p][p]This update also includes some minor UI quality of life improvements for the displays on fleet costs and ship sizes in the skirmish and ship designer menus with warning colors added if over cost or size. Other recent UI improvements include being able to shift click to cycle new game menu items in reverse order.[/p][p][/p][p]
Image 1. An Electron Flux Mortar in action[/p][p][/p][p]
Image 2. The Electron Flux Mortar in the tech tree.[/p][p][/p][p]The past few hotfixes over May and June have also included performance and AI adjustments that should improve some systems. The AI is more reluctant to exchange lower technology levels, and will appear more consistent in trade offers to the player as it will consider the strongest economy when proposing or considering offers. Before it was adverse to trade or research proposals if they came from other factions.[/p][p][/p][p]
Image 3. An early game galaxy scene overview.[/p][p][/p][p]Over July the focus will be on other critical issues reported and implementation of an Iron Man mode. Games with Iron Man mode will only have an autosave.
Your continued support of LoR over the year since release has not gone unnoticed and while the initial plan was minor content updates for a year, there may be additional specials, leaders, and events in the fall and winter.[/p]
Your continued support of LoR over the year since release has not gone unnoticed and while the initial plan was minor content updates for a year, there may be additional specials, leaders, and events in the fall and winter.[/p]