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Release 1.14

[p]Change Log:[/p][p]Ticket #2125 Content- Advanced game starts[/p][p]Advanced options for non-elder species faction starts:[/p][p][/p][p]Average games have the default starting conditions:[/p][p]· 1 Colony Ship[/p][p]· 2 Scout Ships[/p][p]· Pre-warp technologies known.[/p][p]· Starting treasury 100 BCs.[/p][p][/p][p]Post-Warp games begin with additional technologies:[/p][p]· 1 Colony Ship[/p][p]· 2 Scout Ships[/p][p]· Technologies to 250 RP known.[/p][p]· Starting treasury 150 BCs.[/p][p][/p][p]Advanced games begin with additional technologies, ships, and colonies:[/p][p]· 1 Colony Ship[/p][p]· 3 Scout Ships[/p][p]· 4 Starships[/p][p]· Technologies to 650 RP known.[/p][p]· Up to 3 colonies.[/p][p]· Starting treasury 200 BCs.[/p][p][/p][p]Lived in Galaxy games grant each faction has a randomized technological start from Average to Advanced.[/p][p][/p][p]Ticket #2126 Content- Doomsday clock pressure option[/p][p]Advanced option that increases doomsday clock by 1 each turn after 200 turns[/p]