Lord of Rigel - Roundup #3
Hello Lords of Rigel,
Here we are again at the end of another week during Early Access. This week we’ve made more quality of life improvements in LoR with additional clarity in tooltips to only display relevant data. One of the big changes is that orbital bombardment has been made more efficient for systems.
We’ve also made the ground combat system more efficient and continued work refining build queue performance. Additionally, the autobuild feature has a new way to access it in the build queue menu. Species enculturation when capturing planets also has improved functionality. There have also been improvements to the sensor detection system for support (non-combat) ships, and more feedback from diplomacy messages and GNN when factions are defeated.
Over the coming week we’ll be working on more optimizations in orbital bombardment, fringe cases with the build queue, and adjustments to the ground combat system calculations. In the longer term we’re wanting to focus on ship designer optimizations next.

We are hoping to hear more from you all on if you’re enjoying the quality of life improvements. Please let us know if there are specific technologies or systems not working or unclear which can help us focus on systems to work on such as our terraforming rework last week that better communicated how and when terraforming is active on a planet.
Thank you for your continued support and feedback and we continue our journey through EA!

Here we are again at the end of another week during Early Access. This week we’ve made more quality of life improvements in LoR with additional clarity in tooltips to only display relevant data. One of the big changes is that orbital bombardment has been made more efficient for systems.
We’ve also made the ground combat system more efficient and continued work refining build queue performance. Additionally, the autobuild feature has a new way to access it in the build queue menu. Species enculturation when capturing planets also has improved functionality. There have also been improvements to the sensor detection system for support (non-combat) ships, and more feedback from diplomacy messages and GNN when factions are defeated.
Over the coming week we’ll be working on more optimizations in orbital bombardment, fringe cases with the build queue, and adjustments to the ground combat system calculations. In the longer term we’re wanting to focus on ship designer optimizations next.

We are hoping to hear more from you all on if you’re enjoying the quality of life improvements. Please let us know if there are specific technologies or systems not working or unclear which can help us focus on systems to work on such as our terraforming rework last week that better communicated how and when terraforming is active on a planet.
Thank you for your continued support and feedback and we continue our journey through EA!
