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Lord of Rigel - Roundup #7 AND 15% off during the Steam Autumn Sale!

Hello Lords of Rigel,

The Steam Autumn Sale begins today, and Lord of Rigel is 15% off! If you've been waiting to build your fleet and explore the galaxy, today's a good day to begin your journey!

https://store.steampowered.com/app/437440/Lord_of_Rigel/

Earlier this week we released a substantial patch that included many fixes to key systems in the game such as ground combat, orbital bombardment, and economy. There are also many visual improvements in tactical that offer more special effects and collider code for weapon hits on ground units. Units should also be operating in a more randomized manner in terms of the damage done and how the units are visualized.

Moving into this week we will be focusing on...

Integrating the AI and player code for orbital bombardment, improving ship designer, updating the research system for additional optimization, and fixes for the uncreative species trait.

All of these should provide improvements in speed and consistency. Importantly, it will also assist us with continuing to figure out where the AI state is.

What we are noticing as we get feedback and bugs is that many functions were not generating correct data. For the player, this results in a bug fix report. For the AI, this results in poor or unexpected behavior despite the AI logic being sound. It goes back to the concept of “garbage in, garbage out.” With some of the recent updates to research we are seeing improved AI expansion habits. We know there are other issues being reported around diplomacy and this recent fix should help the AI to expand.

Please continue to reach out to us with odd experiences and be sure to have saved games for us to analyze, replicate, and test fixes with.

We really appreciate the continued feedback regarding what is working and not working in Lord of Rigel. As time and opportunity allow, we have been implementing additional convenience features as we are fixing various systems. We have not heard much feedback regarding these updates which is usually a good sign of a happy user. If something isn’t working for you or an update isn’t meeting your needs please let us know. We are seeing saved games sent to us from users hitting 300 to 400 turns which is great to see and happening with more frequency than in prior builds.

We are looking to getting out our next planned hotfix which should improve additional systems and we look forward to hearing more comments. Until next week!

And if you have any ideas for future devlogs, please share them with us in our Discord: