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Lord of Rigel - Roundup #8

Hello Lords of Rigel,

This has been a fun and busy week. For us at Rhombus Studios we enjoyed a little holiday time with our families and got quite a bit of coding done with our extra vacation time. We released an update on the 20th that included some small fixes and a massive refactor of the Uncreative research system along with fixes/optimizations to the research system.

Players should see these things in the form of consistent Uncreative tech trees throughout the game and tech choices that are better filtered for unification, mechanoid, and lithovore species traits. This should give players more relevant tech options such as lithovore species not being able to research to farming techs. This is especially helpful in uncreative games if the only choice provided for that tech level was farming. This also will help the AI make some better decisions if any of the above traits are relevant to them. Additionally, the research menu should load up more quickly using less resources and allow for non-Creative species to see tech they have acquired beyond the tech tree.

We have also been working on refactoring ship designer, skirmish species research selection, and auto ship designing, UI inconsistencies, planet enculturation, and other reported bugs. In the next hotfix, players should start to see changes to ship designer which will begin the transition we discussed earlier into Early Access that will remove automatically designed ships at the end of research tech for anything relating to a ship. Players will be able to have an initial fleet auto generated and subsequently go into ship design and click the “Auto” button to automatically generate a design based on the selected class. Also, at player request, we are implementing “range” data into the ship designer. This should give players more useful information on relative effective range. This takes into account the weapon’s firing range and range penalties. This should help players better understand the range capabilities of their designs.



As always we really appreciate the feedback and support from all of you. This past week we had a lot of players purchase Lord of Rigel and we are excited to see the community grow and hope to hear more from you all. Until next week!