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Lord of Rigel - Roundup #9 And 15% Off!

Hello Lords of Rigel,

First, we have to start by acknowledging that it has been 9 days since our last hotfix. The good news is that we weren’t idle and there were a lot systems being worked on. Unfortunately, these systems were complex and required extensive refactors, however, we are happy to say that this has sped up turn, improved AI research selection and completion, and introduced a multitude of other optimizations that continue to move the game forward for players and as well as improving our ability to more quickly fix issues as they arise. Check out the notes for Hotfix #21 for more details on updates we have been working on. Please note that due to these changes, some saved games may show odd behavior.



As we approach a new year, we are also thinking about what is ahead for Lord of Rigel and how we want to proceed with our next Early Access stage. So far in the immediate future we want to continue fixing player bugs and also focus on:
  • Fleet Combat Auto Resolve System
  • Generalized Code Clean up i.e., removing deprecated code and clean up data
  • Refactoring and centralizing ship designer and auto ship design
  • Fleet and Fleet Movement Refactor/Optimization
  • Economy refactor and optimization in 3 phases – Population, Colony Level, Empire Level


After this we want to set our sights on other systems but we haven’t determined a sequence yet. We will have a better roadmap moving towards the holidays so that you know what to expect in the coming year. Additionally, there are some additional quality of life features suggested by players that we want to work with you all to prioritize.

We know that many of you are excited to move onto new features in the Early Access roadmap and we are as well. However, we want to make sure that the core game is performing so that new features are released into a stable environment, and that players are happy with the initial results rather than spending a long period patching. For instance, elder races would use the same AI as the main species with some minor changes. If the current species aren’t acting in a way players want, we don’t want to add more complexity by adding more AI into the mix.

As always, we really appreciate the feedback and support from all of you. We will keep putting out fixes on a regular basis and we look forward to hearing from all of you about how those are working for you and what else you are wanting to see in Lord of Rigel as well as some priority items you have for us. It will greatly help us in our conversation as we revisit our roadmap.

Last but not least, Lord of Rigel is 15% off until December 12th! Tell your friends, tell your family, tell your intergalactic allies 🌠

https://store.steampowered.com/app/437440/Lord_of_Rigel

Until next time!