Lord of Rigel - Roundup #14
Hello Lords of Rigel,
Here we are, another week down and a whole lot more bugs crushed! Thank you to those that have reported bugs on the forums. We really appreciate it and have been making our way through them. We currently have 3 tickets that have gone through our internal QA testing and have 18 additional tickets that need verification.

Ship designer work continues with a focus on weapon designer by refactoring the code, updating some of the UI elements, and adding a range indication system for weapons. This refactor is taking significantly longer than originally anticipated. There are many components to this, including the player ship designer which includes sub menus for systems and weapons. Additionally, main game ship designer worked differently than the skirmish ship designer. We have worked to streamline those two systems to reduce code and the number of places potential bugs can crop up. Lastly there is ship design creator, which is the automated ship designer functionality. It is very similar in terms of the calculations it uses to finalize a design, but the decision making is very different and because it is automated, it does not use UI input. We are hoping to improve on the automated design process as well.
Given the duration of this work, we will likely release patches with known issues to address other reported bugs in the game. Currently, we have beam weapons generally working in the UI beyond a couple UI quirks. We will work to have a build out later this week once we get some tickets through QA testing.
Additionally, we are again putting out a call for player ideas on how we can improve the tutorial - please feel free to jump on the forums, the Discord channel, or send an email to [email protected].
As always, we appreciate the feedback, conversations, and support from all of you. Until next time!

Here we are, another week down and a whole lot more bugs crushed! Thank you to those that have reported bugs on the forums. We really appreciate it and have been making our way through them. We currently have 3 tickets that have gone through our internal QA testing and have 18 additional tickets that need verification.

Ship designer work continues with a focus on weapon designer by refactoring the code, updating some of the UI elements, and adding a range indication system for weapons. This refactor is taking significantly longer than originally anticipated. There are many components to this, including the player ship designer which includes sub menus for systems and weapons. Additionally, main game ship designer worked differently than the skirmish ship designer. We have worked to streamline those two systems to reduce code and the number of places potential bugs can crop up. Lastly there is ship design creator, which is the automated ship designer functionality. It is very similar in terms of the calculations it uses to finalize a design, but the decision making is very different and because it is automated, it does not use UI input. We are hoping to improve on the automated design process as well.
Given the duration of this work, we will likely release patches with known issues to address other reported bugs in the game. Currently, we have beam weapons generally working in the UI beyond a couple UI quirks. We will work to have a build out later this week once we get some tickets through QA testing.
Additionally, we are again putting out a call for player ideas on how we can improve the tutorial - please feel free to jump on the forums, the Discord channel, or send an email to [email protected].
As always, we appreciate the feedback, conversations, and support from all of you. Until next time!
