1. Lord of Rigel
  2. News
  3. Lord of Rigel - Roundup #15

Lord of Rigel - Roundup #15

Hello Lords of Rigel,

We enter another week with another patch close at hand. We currently have 9 tickets closed with 6 ready for internal testing. We also have reached a milestone in Ship Designer where both the systems and weapons designer are now refactored in general and are following the game rules. There may be some fringe cases or behavior we have missed and as always thank you for reporting bugs to us.



Regarding bug reporting, we have seen a great uptick in reports lately which is a good sign that folks are giving the new patches a good play through. We want to be sure to address everyone’s bug in the most timely way possible. In order to help us do that we ask you to please either post on the forums, reach out to us via Discord, or send an email to [email protected]. With these reports a saved game or clear steps to reproduce the bug are critical. It helps us more quickly track down the bug and get it fixed.

Additional information on bug reporting tips can be found here: https://steamcommunity.com/app/437440/discussions/.

This week’s patch should see fewer known issues with Ship Designer and begin moving towards wrapping up that work and beginning to refactor automated design creation and make some additional UI revisions discussed earlier in Early Access. This includes removing the functionality to update automated ship design creation at the end of research and adding functionality for the player to have ship designs generated on demand. We are looking forward to finishing up the ship designer refactor and start refactoring other systems. Players should continue to see incremental improvements in game consistency, speed, and usability.

As always, we appreciate the feedback, conversations, and support from all of you. Until next time!