Lord of Rigel - Roundup #29
Greetings Lords of Rigel!
We’re working on an update that will involve some cleanup to the order of operations at the end of turns, adjustments to autoturn and key inputs, and making the auto ship designer smarter about ship class use and space use. Some other adjustments include build queue filters considering items you have added to the queue. In the coming weeks we’ll be talking a bit more on what to expect during EA2.
For this week’s deep dive: the Xantus
We wanted the Xantus to fit with the mysterious shape shifting spymaster alien archetype.
Image 1: The Xantus are supreme spies
At the same time their reputation would also mean there would be some consequences for them like economic isolation so this goes into their traits as excellent at espionage but a poorer starting economy. In terms of backstory the Xantus we know of are an offshoot of a superorganism on their homeworld.
Image 2: The homeworld Xanthak
They reproduced how to make a brain and more conventional biology from a crashed ship during the last great war. From that they became self-aware, and also aware of the dangers in the galaxy. Design wise their default form we based a bit on cuttlefish in terms of skin and the eye shape.
Image 3: Xantus head concepts
Image 4: A Xantus researcher
Xantus ships we wanted to feel like stealth craft while keeping flowing forms with hints that the crew might be taking on any shape within it, much like how the Selach ships are fluid filled.
From what we’ve seen the Xantus have been an unexpected hit!
Image 5: Xantus Starship
Let us know what further changes you would like to see or if you have encountered any technical issues. Please post on the forums, reach out to us via Discord or send an email: [email protected] Saved games and clear steps to reproduce the bug are critical. It helps us more quickly track down the bug and get it fixed. Additional information on bug reporting tips can be found here: https://steamcommunity.com/app/437440/discussions/.
As always, we appreciate the feedback, conversations, and support from all of you!

We’re working on an update that will involve some cleanup to the order of operations at the end of turns, adjustments to autoturn and key inputs, and making the auto ship designer smarter about ship class use and space use. Some other adjustments include build queue filters considering items you have added to the queue. In the coming weeks we’ll be talking a bit more on what to expect during EA2.
For this week’s deep dive: the Xantus
We wanted the Xantus to fit with the mysterious shape shifting spymaster alien archetype.

At the same time their reputation would also mean there would be some consequences for them like economic isolation so this goes into their traits as excellent at espionage but a poorer starting economy. In terms of backstory the Xantus we know of are an offshoot of a superorganism on their homeworld.

They reproduced how to make a brain and more conventional biology from a crashed ship during the last great war. From that they became self-aware, and also aware of the dangers in the galaxy. Design wise their default form we based a bit on cuttlefish in terms of skin and the eye shape.


Xantus ships we wanted to feel like stealth craft while keeping flowing forms with hints that the crew might be taking on any shape within it, much like how the Selach ships are fluid filled.
From what we’ve seen the Xantus have been an unexpected hit!

Let us know what further changes you would like to see or if you have encountered any technical issues. Please post on the forums, reach out to us via Discord or send an email: [email protected] Saved games and clear steps to reproduce the bug are critical. It helps us more quickly track down the bug and get it fixed. Additional information on bug reporting tips can be found here: https://steamcommunity.com/app/437440/discussions/.
As always, we appreciate the feedback, conversations, and support from all of you!
