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Lord of Rigel - Roundup #35

Greetings Lords of Rigel!

This patch works on AI improvements and adjustments along with some quality of life improvements and more bug fixes from reported issues.

The big update are new ground unit models, light APCs for the standard militia units on a planet (Images 1, 2). As always your save files are helpful for AI balancing and tuning at this stage. Over September our focus will be shifting over to opening up the Elder Species and Doomsday Clock mechanics, and implementing some of the space terrain features from community feedback in tactical.

QOL/Balance:
• APC models for militia in ground combat.
• Railgun weapon cooldown adjustments
• Event ticker pan to system button
• Ship strength added to ship design data tooltip

AI Adjustments:
• Expansion optimizations
• AI aggression tuning for warfare
• Updated rebellion behavior
• Planetary special spawn rate adjustments

Bugfixes:
• Linear upgrade items have reduced cost for new items on construction
• Gravity penalty fixes
• Population calculation and population tooltip display fixes
• Wormhole retreat fixes
• Ship designer saving downgraded ship systems in main game

EA2 coming features:
• Elder Races
• Doomsday Clock

EA3 features will include:
• Custom Species
• Research Victory
• Grand Menaces
• Legendary Galaxies (1024 stars)

Image 1. Human APC (Militia) along with LSAV (Marines/Light Hovertanks) and HSAV (Heavy Hovertanks).
Image 2. Selach Ground Units with a larger APC to support larger Selach troops.

Let us know what further changes you would like to see or if you have encountered any technical issues. Please post on the forums, reach out to us via Discord or send an email: [email protected] Saved games and clear steps to reproduce the bug are critical. It helps us to quickly track down the bug and get it fixed. Additional information on bug reporting tips can be found here: https://steamcommunity.com/app/437440/discussions/.


As always, we appreciate the feedback, conversations, and support from all of you!