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Lord of Rigel - Roundup #24

Greetings Lords of Rigel,

This patch continues with our bug fixes and quality of life adjustments including some from recent feedback.

This upcoming patch:

• Quality of life: A warning for when selected custom primary or secondary colors may be too dark for in game use.
• Space monster hitbox fixes.
• Colonization and combat UI fixes.
• Aquatic species terraforming fixes.
• AI Expansion improvements.

While this seems like a shorter patch in terms of fixes, it’s based on those reported by players. Also we’ve made more progress on the auto ship design generator and build queues, again fixing reported bugs has been our priority.

As for this week’s deep dive:
Torpedoes!

Torpedo weapons are unique in that there are direct fire and indirect fire (seeking) versions. Torpedoes use the attack rolls of missile weapons, and can be spoofed by ECM systems and enhanced by ECCM mods and special systems that improve missile accuracy. Direct fire torpedoes (Ion, Proton) effectively act like beam weapons while indirect fire torpedoes (Antimatter, Plasma) are like missiles that can’t be shot down with point defense.

Torpedo weapons don’t have ammunition, but have long cooldown periods. These can be very long if you stack lots of mods onto a torpedo, making them good alpha strike weapons. Each torpedo type can also have unique behaviors. Plasma torpedoes lose damage over time and so work best in close range, combining them with cloaking lets you maximize their potential. Similarly, proton torpedoes can have the ENG modification and cause damage directly to a ship’s engine system so using them with anti-shield weapons like disruptor cannons is powerful.

Torpedo effects are particle effects using a procedural material. The material uses noise and gradients in the pixel shader so that the flare effects of torpedoes animate as they move.
In coming weeks we’ll do more deep dives on species models, other weapon types, and some of the various gameplay mechanics in Lord of Rigel!

Image 1. Human ships firing a combo of direct and indirect fire torpedoes
Image 2. Phased cloaked Xantus ships firing plasma torpedoes

Image 3. Proton Torpedo Material

Let us know what further changes you would like to see or if you have encountered any technical issues. Please post on the forums, reach out to us via Discord or send an email: [email protected] Saved games and clear steps to reproduce the bug are critical. It helps us more quickly track down the bug and get it fixed. Additional information on bug reporting tips can be found here: https://steamcommunity.com/app/437440/discussions/.


As always, we appreciate the feedback, conversations, and support from all of you!