Lord of Rigel - Roundup #26
Greetings Lords of Rigel,
While the patch release itself has been slow we’ve been incorporating more reported issues and quality of life requests. This includes what was announced in the last roundup plus a setting to skip cutscenes and some adjustments that return you straight to the Empire or Planets menu when entering a planet from them, and returning straight to galaxy view when making a new colony.
We’re making more progress on the auto ship design generator and the save/load build queue feature.
EA2 will be focusing more on the AI and tactical. It will also be when we unlock the Tulocks, Synth, and features including the Galactic Council and diplomacy victory.
As for this week’s deep dive:
The Tharrn are a reptilian species meant for aggressive, expansionistic gameplay since they have high population growth and the sapiophage trait. This means they gain population growth and morale by consuming the population of planets they capture. The Tharrn are a religious and ritualized society that views sacrificing these captured people as an honor. These rituals came out of adapting societal solutions for overpopulation before they reached space. Female Tharrn are larger and are the priestesses and warriors, while male Tharrn are smaller and have lower status (for the Tharrn) roles like research and spying. Having a Feudal government gives them bonuses to ship building and a Rich homeworld also gives them a strong starting industrial base, so they can quickly move to take territory. While the Tharrn are aggressive, they can be reasoned with.
Tharrn ships are large and bulky with weapons focused on the front. This reflects their more crude and brute force approach to technology and ship building.
Image 1. Tharrn Diplomat
Image 2. Tharrn Spy
Image 3. Editor view of a Tharrn Destroyer
Image 4. A Tharrn Fleet in Formation
Let us know what further changes you would like to see or if you have encountered any technical issues. Please post on the forums, reach out to us via Discord or send an email: [email protected] Saved games and clear steps to reproduce the bug are critical. It helps us more quickly track down the bug and get it fixed. Additional information on bug reporting tips can be found here: https://steamcommunity.com/app/437440/discussions/.
As always, we appreciate the feedback, conversations, and support from all of you!

While the patch release itself has been slow we’ve been incorporating more reported issues and quality of life requests. This includes what was announced in the last roundup plus a setting to skip cutscenes and some adjustments that return you straight to the Empire or Planets menu when entering a planet from them, and returning straight to galaxy view when making a new colony.
We’re making more progress on the auto ship design generator and the save/load build queue feature.
EA2 will be focusing more on the AI and tactical. It will also be when we unlock the Tulocks, Synth, and features including the Galactic Council and diplomacy victory.
As for this week’s deep dive:
The Tharrn are a reptilian species meant for aggressive, expansionistic gameplay since they have high population growth and the sapiophage trait. This means they gain population growth and morale by consuming the population of planets they capture. The Tharrn are a religious and ritualized society that views sacrificing these captured people as an honor. These rituals came out of adapting societal solutions for overpopulation before they reached space. Female Tharrn are larger and are the priestesses and warriors, while male Tharrn are smaller and have lower status (for the Tharrn) roles like research and spying. Having a Feudal government gives them bonuses to ship building and a Rich homeworld also gives them a strong starting industrial base, so they can quickly move to take territory. While the Tharrn are aggressive, they can be reasoned with.
Tharrn ships are large and bulky with weapons focused on the front. This reflects their more crude and brute force approach to technology and ship building.




Let us know what further changes you would like to see or if you have encountered any technical issues. Please post on the forums, reach out to us via Discord or send an email: [email protected] Saved games and clear steps to reproduce the bug are critical. It helps us more quickly track down the bug and get it fixed. Additional information on bug reporting tips can be found here: https://steamcommunity.com/app/437440/discussions/.
As always, we appreciate the feedback, conversations, and support from all of you!
