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  3. EA3 Patch 2 Update- New Technologies and QOL Features

EA3 Patch 2 Update- New Technologies and QOL Features

Based on your feedback and save games our latest update has a number of quality of life fixes and bug fixes requested by the community.

Some updates to the refitting system to give refit designs unique names (ex. Lexington-A, Lexington-B) and to allow use of the pulldown menu to select existing designs of a hull class have been added.

Additionally, leftover production on a completed item will now move over to the next item in the build queue.


Image 1. One of your legendary galaxy saves!

One requested technology was added to the high end social science branch, "Advanced Settlement." This technology when researched will upgrade colony ships to automatically produce initial economic buildings if you have already researched them. While in the end game many of these items may quickly produce or be purchased time is a resource and this can save 5-10 turns of starting a new world.


Image 2. Advanced Settlement technology

We also added in a toggle option for pause in tactical (Default: Space Bar) to help with real time with pause combat for players. Bandbox optimizations have also been added.


Image 3. Tactical pause toggle

Sometimes your saves can also show us bugs you haven't reported in this case nebulas, neutron stars, and black holes when together could result in a ship having the reason it can't travel near a black hole as due to fuel range and not due to the black hole.


Image 4. Debugging an issue

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What is coming next?

In addition to any critical bugs reported we're looking at:

  • Event ticker dismiss- clear turns adjustments.
  • Saving build progress if an item is moved down build queue.
  • Torpedo weapon mods.
  • Threatening the AI in diplomacy. (territory, spies)


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As this patch added new hotkeys, if you are having issues with key bindings, please check the settings menu or look under common issues.