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June Update

Greetings Lords of Rigel, while real summer starts later this month we're plugging along on our goal of quality of life features and bug fixes on the road to 1,0 thanks to your input and save games.

The next update will include performance and quality of life fixes including:

  • Fixes for uncreative species research when gifted technologies
  • End turn optimizations
  • Adjustments to threat dialog
  • Ground combat balance of power display accuracy increase
  • Hiding dead factions in diplomacy filters
  • New late game technology for leader XP gain bonuses



Image 1. Rebel scum taking a ringworld, and leaders defecting


Image 2. New endgame technologies


Image 3. Artbook Preview

Your games have been crucial for making sure that systems like rebellions have been working correctly and has allowed for continued tweaks to the AI and finding places where end turn processing might have issues in very long games.

Again, please keep sending us your save files and any issues you might be facing to: contact@rhombus-studios,net