Community Update- Release 1.02
Greetings Lords of Rigel! These past two weeks have included a new leader in the game and some community quality of life improvements and bug fixes.
This Update
This last update includes a new technology, breaching pods.
Breaching pods fall as a type of strikecraft and deploy raiding crews that deal damage that penetrates shield and armor with breaching charges that do damage equivalent to your best available bomb with ground combat bonuses applied. They are slow and able to be intercepted by point defense. But they provide a new tool for ground combat focused species.

Image 1. Breaching Pods in the Tech Tree

Image 2. Breaching Pods in Action
Other adjustments include gravity penalties applying to High-G species on Low-G planets, including in ground combat.
What's Next?
In the immediate future you'll see more leaders and fixes to community reported issues. Over the winter council decrees and a measuring tool when a fleet is not selected are planned features and quality of life improvements.
This Update
This last update includes a new technology, breaching pods.
Breaching pods fall as a type of strikecraft and deploy raiding crews that deal damage that penetrates shield and armor with breaching charges that do damage equivalent to your best available bomb with ground combat bonuses applied. They are slow and able to be intercepted by point defense. But they provide a new tool for ground combat focused species.

Image 1. Breaching Pods in the Tech Tree

Image 2. Breaching Pods in Action
Other adjustments include gravity penalties applying to High-G species on Low-G planets, including in ground combat.
What's Next?
In the immediate future you'll see more leaders and fixes to community reported issues. Over the winter council decrees and a measuring tool when a fleet is not selected are planned features and quality of life improvements.