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Week One Update

Greetings Lords of Rigel! It's been a busy week with hotfixes implementing fixes to some critical issues, balance, and quality of life adjustments.

[h2]Fixes:[/h2]
  • Gaia and terraformer build queue filter
  • Elder species tank firing points
  • Autoexplore range rounding, sorting by distance, and updating unexplored list fixes
  • Disruptor weapons no longer have separate no range penalty mod
  • Morale technology calculation fixes
  • Cases where ship designer system pulldowns could have not refreshed data
  • Disabling retreat when you have one system and it is under attack
  • Critical- Fix for cases where tutorial text would not save between game sessions depending on how game was exited. Note: It will still reset if entering the tutorial or applying changes with the tutorial text option on.


[h2]Quality of Life Improvements:[/h2]
  • Research tooltips show researchable, discovered, or requirements for future research.
  • Double click to save game in a slot
  • Ctrl+Hover scan ship in tactical
  • Keybinding conflict mentions conflicting binding


[h2]Balance:[/h2]
  • Planetary shield damage reduction
  • AI is smarter on bombardment use with planetary shields
  • Ground combat and surrender technology capture chance reduced
  • Early warning for space monsters


[h2]Content:[/h2]
Turvari the Yalkai Exile joins the fray. Unwilling to use their telepathy to hide their true form, Turvari was banished by their sisters.


What to Expect Next:

A warpout timer for tactical was a community requested feature. This will be based on drive type.

Additionally, the tutorial text reset will be tied to a separate button so hitting apply in the settings menu won't reset tutorial text.

Also a special shout out to Spacegamejunkie for their kind review, comments, and bugs they encountered which have been resolved this week.

While we are out of Early Access, we want to focus on critical issues and community quality of life improvements over the next few months.