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Release 1.0 Hotfix #10

Change Log:

Ticket #1989 Critical- Case of pirate fleet not spawning in tactical
Ticket #1991 QOL- Empire and Planet list scrollbars (UMG listview friendly system)
Ticket #1992 QOL- Space monsters no longer have rank displays
Ticket #1994 Critical- Androids not able to be consistently constructed for non-mechanoid species
Ticket #1995 Parked fleet sensor detection range fix
Ticket #1996 Critical- Rare case of Espionage black screen after failed mission
Ticket #1997 Planet capture acquired tech events
Ticket #1998 Tactical Repeated destroyed building message
Ticket #1999 Tutorial- Outpost goal completion issue if outpost is at a system already
Ticket #2000 Tutorial- Fixed case where split fleet was disabled later in free tutorial mode

This update also includes minor build queue performance updates and minor performance updates to end turn.

Major additions include scrollbars that don't adversely impact Empire and Planet menus dynamically loading data for performance, and fixes to the sensor system.

Next planned updates will focus on autoresolve to narrow cases where results don't match well with tactical and AI aggression adjustments. This will be followed with QOL and AI adjustments in tactical.