Update- Bugfixes and UI Quality of Life
This patch: Bug fixes and UI quality of life
Bug fixes:
Fixes with this update include housing tooltips and housing now only applies bonuses if in the first build queue slot. An issue with multiple cancellations of fleet orders potentially causing fleets to teleport has also been fixed, It also includes more AI adjustments and end turn queued event adjustments.
Quality of Life:
We've also worked in some more requested quality of life features. Some new players were concerned about the checkboxes being unclear as they were a highlight color. Now checkboxes have a clear checked on and off icon in them.

Image 1. Updated checkboxes
A fleet select all button was also requested to make it easier to select or deselect fleets in order to issue orders to specific ships.

Image 2. Fleet select all button
Also requested was disabling certain spy mission types during Final War.
Next Update Feature: Additional Diplomacy Demands
A feature requested at the beginning of EA was adding more demand options. In LoR the AI can warn the player about expansion or if spies were caught. We wanted the AI to be more transparent to the player on why relations were degrading. So while those messages for the AI were to communicate their mood, the player didn't have the same options to warn the AI.
Two new options will be present- demanding to stop spies and demanding to stop expansion in your territory.
In both cases whether the AI will accept or be insulted depends on their personality type (or if they even have spies!). If accepted, they will stop those actions for a period of time but there's a chance based on personality for breaking it. This might mean some AIs will only honor not spying for a short period of time if caught.

image 3. New demand options
We are slowly but surely plugging away at the leader system, which is the last planned EA3 feature on the roadmap.
Please keep sending us saves, as they help us with AI balancing and resolving issues!
Bug fixes:
Fixes with this update include housing tooltips and housing now only applies bonuses if in the first build queue slot. An issue with multiple cancellations of fleet orders potentially causing fleets to teleport has also been fixed, It also includes more AI adjustments and end turn queued event adjustments.
Quality of Life:
We've also worked in some more requested quality of life features. Some new players were concerned about the checkboxes being unclear as they were a highlight color. Now checkboxes have a clear checked on and off icon in them.

Image 1. Updated checkboxes
A fleet select all button was also requested to make it easier to select or deselect fleets in order to issue orders to specific ships.

Image 2. Fleet select all button
Also requested was disabling certain spy mission types during Final War.
Next Update Feature: Additional Diplomacy Demands
A feature requested at the beginning of EA was adding more demand options. In LoR the AI can warn the player about expansion or if spies were caught. We wanted the AI to be more transparent to the player on why relations were degrading. So while those messages for the AI were to communicate their mood, the player didn't have the same options to warn the AI.
Two new options will be present- demanding to stop spies and demanding to stop expansion in your territory.
In both cases whether the AI will accept or be insulted depends on their personality type (or if they even have spies!). If accepted, they will stop those actions for a period of time but there's a chance based on personality for breaking it. This might mean some AIs will only honor not spying for a short period of time if caught.

image 3. New demand options
We are slowly but surely plugging away at the leader system, which is the last planned EA3 feature on the roadmap.
Please keep sending us saves, as they help us with AI balancing and resolving issues!