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Release 1.09 Hotfix #2

Change Log:

Minor performance optimization for building bonuses in economy
Fix for pollution buildings appearing in industrial building count in tooltip
Fix for infiltration spy mission tooltips and unification species

Lord of Rigel Steam Summer Sale

[p]Greetings Lords of Rigel! As we're approaching a year since release, we've continued support and content updates. The "Free LC" has included new mechanics such as galactic council decrees, new technologies such as electron flux weaponry that encourages close range combat, boarding pods for raiding ships using damage based on your ground combat technologies, new planetary resources, and new leaders.[/p][p][/p][p]For the Steam Summer Sale, LoR is 25% off. [/p][p][/p][p]Image 1. Galaxy View[/p][p][/p][p]The latest update introduces some new custom faction logos, additional spy mission names and some quality of life improvements with starving and rebel factions. There should also be some performance improvements for some systems.[/p][p][/p][p]Image 2. New Faction Logos[/p][p][/p][p]Image 3. A Katraxi spy who's not so great at their job...[/p][p][/p][p]Over July and August we'll see a community update with ironman mode. A user requested special event that discovers more planetary resources is also in the works.[/p]

Release 1.09 Hotfix #1

Change Log:

Content- Five new faction logos for new game
Content- Additional spy mission names
QOL- Empire bottom display shows total starvation if in negative food production
QOL- Rebel factions use red faction color in tactical like monsters for easier ID
Typo fixes in cutscene subtitles
Fix for rare cases where empire bottom summary did not show negative food when starvation was occurring
Fix for case where pollution morale penalty was not in red in tooltip
Minor new game and skirmish load optimizations
Balance- Balanced AI archetype target selection adjustments in tactical (more aggressive)

June Community Update- Release 1.09

[p]Greetings Lords of Rigel! The June content update brings a new special system the fleshes out the Electron Flux weapons more, the ELF Mortar. A medium range weapon with an area of effect, the ELF Mortar has a shorter duration for area denial than the Plasma Flare but has the advantage of penetrating shields and armor.[/p][p][/p][p]This update also includes some minor UI quality of life improvements for the displays on fleet costs and ship sizes in the skirmish and ship designer menus with warning colors added if over cost or size. Other recent UI improvements include being able to shift click to cycle new game menu items in reverse order.[/p][p][/p][p]Image 1. An Electron Flux Mortar in action[/p][p][/p][p]Image 2. The Electron Flux Mortar in the tech tree.[/p][p][/p][p]The past few hotfixes over May and June have also included performance and AI adjustments that should improve some systems. The AI is more reluctant to exchange lower technology levels, and will appear more consistent in trade offers to the player as it will consider the strongest economy when proposing or considering offers. Before it was adverse to trade or research proposals if they came from other factions.[/p][p][/p][p]Image 3. An early game galaxy scene overview.[/p][p][/p][p]Over July the focus will be on other critical issues reported and implementation of an Iron Man mode. Games with Iron Man mode will only have an autosave.

Your continued support of LoR over the year since release has not gone unnoticed and while the initial plan was minor content updates for a year, there may be additional specials, leaders, and events in the fall and winter.[/p]

Release 1.09

Change Log:

Ticket #2112- Content- ELF Mortar special weapon
Fix for rare case of ship designs with no name causing an incorrect unit count in tactical
QOL- Weapon designer and add ship systems UIs text color for available ship space changes to red if added weapon or system would not fit on hull
QOL- Skirmish fleet cost fraction color changes to red if over fleet cost limit