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Release 1.02 Hotfix #4

Changelog:


Ticket #2087 Fix for rare case of missing planets menu items
Ticket #2088 Critical- Fix for rare case of end turn stall with over queued colony bases
Ticket #2089 Content- New Leader

Community Update- Measurement Tool and Quality of Life Improvements

Greetings Lords of Rigel! This week has some minor bug fixes and two requested quality of life adjustments.

[h2]Measurement Tool[/h2]
First is a measurement tool for the galaxy menu. By pressing F9 by default, this toggles on or off a measurement tool to determine distances between stars in parsecs.


Image 1. New Measurement Tool

If you are having issues with the measurement tool, check the common issues thread and how to reset keybindings. Some players returning to LoR may have issues with older keybinding .inis and save files.

[h2]Planets Menu Improvements[/h2]
Second is a requested pan to system in planets menu button, to go with the event ticker and empire menu pan options. If you're in system view this will load that location in the galaxy.


Image 2. Pan to system in Planets Menu

[h2]What to Expect Next[/h2]
As we enter into the holiday sales season expect more minor optimizations, QOL improvements, and some content updates over the holidays,

The council decree system mentioned as a content update will be coming later in the Winter. Council decrees adding economic bonuses and sanctions based on the rankings of species in the mid and late games while reducing the doomsday clock.

Release 1.02 Hotfix #3

Change Log:

Ticket #2075 QOL- Measurement tool in galaxy map
Ticket #2085 QOL- Pan to star in planets menu
Ticket #2086 Fix for rare case of fleet combat going to bombardment if bombing isn't completed

Default key for measurement tool is F9. Click on a star and a destination for measurement information under the cursor.

Release 1.02 Hotfix #2

Changelog:

Fix for rare case of build queue issues with captured planets
Fix for rare cases of housing not applying when there is food production for non-lithovores and mechanoids
Fix for rare case of reversed after combat report

Note- Build queues may need to be cleared for fixes to apply to existing games

Community Update- Release 1.02

Greetings Lords of Rigel! These past two weeks have included a new leader in the game and some community quality of life improvements and bug fixes.

This Update
This last update includes a new technology, breaching pods.

Breaching pods fall as a type of strikecraft and deploy raiding crews that deal damage that penetrates shield and armor with breaching charges that do damage equivalent to your best available bomb with ground combat bonuses applied. They are slow and able to be intercepted by point defense. But they provide a new tool for ground combat focused species.


Image 1. Breaching Pods in the Tech Tree


Image 2. Breaching Pods in Action

Other adjustments include gravity penalties applying to High-G species on Low-G planets, including in ground combat.

What's Next?
In the immediate future you'll see more leaders and fixes to community reported issues. Over the winter council decrees and a measuring tool when a fleet is not selected are planned features and quality of life improvements.