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Lord of Rigel News

Release 1.01 Hotfix #2

Change Log:

Ticket #2002 QOL- Dead ships listed in combat report
Ticket #2042 QOL- Delete design checkbox in ship design pulldown
Ticket #2063 QOL- Design pulldown indicates autodesign ships
Ticket #2064 Balance- AI one turn delay for colonization if fleet or mixed occupation present

Minor end turn and economy optimizations (blockades)

Release 1.01 Hotfix #1

Critical- Fix for case with some seeds where initial AI scouts were not constructing and would prevent normal AI expansion

Community Update- Release 1.01

Greetings Lords of Rigel! As we move into October the focus will be on some requested quality of life improvements to the ship designer and tactical retreat. This update also includes some minor bugfixes and some new content in the form of a new technology.

[h2]Quality of Life Improvement- Weapon Designer:[/h2]
The weapon designer has been updated to include numerical range values and a breakdown of damage per second and damage types for each weapon. Please bear in mind that some high DPS weapons such as Autogauss weapons do have low damage against certain defense types, specifically shields, and may not be as effective as they seem from raw number values. This breakdown helps you make those types of decisions on weapon effectiveness by being able to weigh those damage types.


[h2]New Technology- Continuum Emitter:[/h2]
The Continuum Emitter is a mid level Power technology that allows for two volleys of torpedoes to be fired at the same time at the cost of a doubled cooldown rate. This system is perfect for ships doing alpha strike tactics such as those using cloaking devices or close range plasma torpedoes.

Release 1.01

Ticket #2062 Adaptive scanners added as a priority system to missile and torpedo AI designs
Ticket #2061 Fix for case of autocombat not transitioning to bombardment
Ticket #2060 Content- Continuum Emitter tech
Ticket #2059 Evo mutation and Exile trait score fix

Release 1.0 Hotfix #12e

Ticket #2058 Critical- Fix for stars spawning too close for some seeds
Ticket #2057 Fix for rare case of self war declaration event message
Ticket #2056 Critical- Fix for ship designer text input focus causing end turn button softlock
Ticket #2055 Fix for rare case of visual bug of duplicate fleet on comms move