Greetings Lords of Rigel, it's been a month since release and we wanted to highlight some new content from the last update, some of the quality of life updates planned next, and a overview of the quality of life and balance adjustments done over this past month thanks to your feedback and support.
To begin with this update added a new leader skill, starcharts, and a new leader Nimak the Abastur Starfarer who for a cost can reveal systems as explored.

Planned continued content in the near future includes new leaders and some new technologies.
As for the next focus on quality of life updates, additional information in the ship designer including weapon cooldowns and how they're effected by various modifications and a tooltip breakdown of how effective a weapon's damage is against shields, armor, structure, and internals. This will be coming over October.
[h2]Quality of Life:[/h2]
- Research tooltips show researchable, discovered, or requirements for future research.
- Double click to save game in a slot
- Ctrl+Hover scan ship in tactical
- Keybinding conflict mentions conflicting binding
- Ship systems always auto upgrade to best available tech on modify
- Rebel factions add (Rebel) under species name tooltips
- Zoom Hotkeys Smooth Instead of Step
- Council added species name in parenthesis
- Planetary gravity generator active changes gravity type in empire and planet to species norm
- Tech description adjustments for microbiotics and universal antidote
- Additional planetary defense selection indicator in tactical
- System and planet views shows fleet list
- Add parked fleet indicator in empire/planetdata
- QOL/Balance- Lithovore-Mechanoid disable food options in custom species menu
- Torpedo tech description clarification
- Add tutorial reset to settings, applying settings won't reset Tutorial
- Negative espionage mission success changed to 1% chance
- Dynamic formation and spawn spacing in tactical
- Departing space monsters fainter color
- Tech tree scroll to last researched tech or current research not highest
- Show latest tech only in build queue
- Clearer highlight for text inputs
- System stars and dynamic star color in tactical
- Blockade event system wide
- Empire and Planet list scrollbars (UMG listview friendly system)
- Space monsters no longer have rank displays
- Hiring leader tech tooltip shows if you have tech already
- Cancel autoexplore when another fleet has same destination
[h2]Balance:[/h2]
- Planetary shield damage reduction
- AI is smarter on bombardment use with planetary shields
- Ground combat and surrender technology capture chance reduced
- Early warning for space monsters
- Government bonuses to research
- Cloning center calculation adjustment
- Reduced advanced weapon coil bonus
- Increased chance of aggressive AI attacking instead of blockading
- Increase beam weapon accuracy in tactical
- Inertial stabilizer-nullifier exclusive
- Reduced PD projectile lifespan
- Elder species threshold reduced to 4 from 6
- NAPs don't trigger blockade
Your continued feedback and support has been critical, and your save files and issue reports helpful for improving stability and performance.