1. Lord of Rigel
  2. News

Lord of Rigel News

Lord of Rigel: October Update

Greetings Lords of Rigel!

The 1.01 updates continue and over the past few weeks several requested features have been added including:
  • Self Destruct Timer in Tactical- A 5 second abortable destruct timer.
  • Warp Out Timer in Tactical- Warp out times reduce with better drive technologies.
  • Pan to star in Empire menu
  • Renaming player fleets in the Fleet Movement menu (click on fleet name to rename)
  • ETA display for non-player fleets in sensor detection


There's also been some performance tweaks to blockades and changing colony focus to better optimize empire data changes, While this may not help systems struggling to play the mid to late game, others should be a visible improvement.

More of your requested quality of life features will be implemented over the coming weeks.

Release 1.01 Hotfix #5

Change Log:

Ticket #2065 QOL- Rename player fleets
Ticket #2068 QOL- Add pan to planet in Empire menu
Ticket #2074 QOL- Add ETA for non player fleets in sensor range

Minor optimization for empire menu colony focus and trade goods refresh

Release 1.01 Hotfix #4b

Remove queue item double click fix for some systems
Fix for case of old save game data and Gaia terraforming filter not applying

Release 1.01 Hotfix #4

Change Log:

Ticket #2073 Missile to hit calc fix for planetary defenses
Ticket #1928 QOL- Warpout timer in tactical
Ticket #1930 QOL- Self destruct timer in tactical

Minor end turn and empire menu optimization (fuel and sensor calculation)

Release 1.01 Hotfix #3b

Fix for case of defeat message from another faction after a surrender in diplomacy
Fix for elder species starbases in tactical
Doomsday clock genocide penalty fix