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Lord of Rigel News

Lord of Rigel Start of Fall: Let's Play and Upcoming Updates

Greetings Lords of Rigel, thanks to your feedback and support over the past few weeks numerous issues have been resolved including balance and quality of life updates, performance enhancements, and critical issues.

To show the game to new players, is a let's play of about an hour in a large spiral galaxy as the Katraxi facing off against piracy and preparing to face the Tulock threat:
[previewyoutube][/previewyoutube]

Based on your comments in the boards and Discord, there's a few planned quality of life updates for October.

Planned Updates:
  • Self destruct timer in tactical
  • Warpout timer based on drive type in tactical
  • Building best tech only filter (for linear upgrades- Starbases, Planetary Shields, Warp Infrastructure)
  • Updates to ship designer- deleting existing ship designs in menu pulldown, and weapon cooldown info.


Again, we thank your continued support and we'll continue to focus on quality of life and some additional content updates over the fall.

Release 1.0 Hotfix #12b

Change Log:

Ticket #2015 Autoexplore abort accounts for wormhole systems
Ticket #2036 Fix for Tharrn tech exchange dialog display
Ticket #2037 QOL- Negative espionage mission success changed to 1% chance
Ticket #2038 QOL- Dynamic formation and spawn spacing in tactical
Ticket #2039 Galactic unification production bonus fix
Ticket #2040 Balance- Inertial stabilizer-nullifier exclusive
Ticket #2041 Critical- Fix for rare end turn stall case with research

Release 1.0 Hotfix #12

Change Log:

Ticket #2029 Fix for rare case where research complete would not appear on tech completion
Ticket #2030 Fix for case where starbase could be constructed after autocombat without starbase destruction
Ticket #2031 Fix for case of hard shields not functioning properly in nebula
Ticket #2032 Fix for case of premature combat end with starbases
Ticket #2033 Fix for rare case of building destroyed diplomatic penalty being higher than buildings on planet
Ticket #2034 Critical- Destroyed last planet of a faction end game order of operations
Ticket #2035 Critical- Rare case of split fleet failing

Lord of Rigel Week 3 Update

Greetings Lords of Rigel! We're a few weeks into post-release support and thanks to your feedback this includes additional performance tweaks, balance adjustments, and bug fixes.

This latest update includes optimizations for fleet data and unit caps for the player and AI. Critical fixes include player spy system calculations and fixes for cases where wormhole autoexplore could put fleets into loop. Additional adjustments to autoexplore to optimize system destinations when fleets have mixed fuel ranges such as with the Exile species start, are planned next.

Two adjustments to tactical are also in this update, system stars are in the background and adjustments have been made to the lifespan of projectiles. Weapons are physically simulated and early game PD weapons that missed their targets could devastate planets. This is still a viable strategy for fleets now closer to a planet and its defenses, but not from long range. While point defense kinetics can be effective as they don't have range penalties, shield technologies do absorb damage and make them much less useful in the mid to late game. Further adjustments on ranges for weapons that dissipate damage over time will also be done to limit weapons firing beyond their effective range.

Again, your save games and feedback have been invaluable. If you encounter issues please send a save to contact@rhombus-studios,net.


There's been several quality of life requests (fleet renaming, tactical warpout timers) since release which will be looked at further down the road as part of long term support for the game.

Release 1.0 Hotfix #11c

Change Log:


Ticket #2024 Balance- Elder species threshold reduced to 4 from 6
Ticket #2025 Critical- Player spy calculation corrections
Ticket #2026 QOL- System stars and dynamic star color in tactical
Ticket #2027 Critical- Case where autoexplore could cause an infinite explore loop
Ticket #2028 Balance- Reduced PD projectile lifespan

Minor performance optimizations to late game galaxy menu and fleet data