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Lord of Rigel News

Release 1.0 Hotfix #11b

Change Log:

Ticket #2021 Balance- NAPs don't trigger blockade
Ticket #2022 Critical- Space monster attacks on starbases allow for tactical or auto
Ticket #2023 Telepathy tooltip not tied to specific roll

Release 1.0 Hotfix #11

Change Log:

Ticket #2020 Critical- Case where destroying outposts for faction with no colonies not triggering military victory condition
Ticket #2019 Critical- Rare case of end game score causing softlock
Ticket #2017 Fix for case where ship designer system pulldown in main game did not always use best tech
Ticket #2016 Fix for case where RP treaties for dead factions could be calculated
Ticket #1980 QOL- Blockade event system wide

Release 1.0 Hotfix #10C

Change Log:

Ticket #2009 Ship rank repeating message fix
Ticket #2010 Case of repeating GNN events
Ticket #2011 Critical- Dyson sphere and ringworld event ticker not going to them
Ticket #2012 Rare case of dead empire making stop expansion threats
Ticket #2014 Balance- Changed grav generator filter from local species to empire species (prepare for angry Katraxi)


Split fleet and leaving monsters fixes

Release 1.0 Hotfix #10b

Change Log:

Ticket #2003 Case where GNN would not trigger for space monsters
Ticket #2004 Case where autocombat would trigger instead of fleet combat menu if only a starbase was present.
Ticket #2005 Critical- Case of autoresolve mismatch with planet defenses
Ticket #2006 Critical- Late game feudalism research penalty too high
Ticket #2007 Unification government bonus adjustment

Release 1.0 Hotfix #10

Change Log:

Ticket #1989 Critical- Case of pirate fleet not spawning in tactical
Ticket #1991 QOL- Empire and Planet list scrollbars (UMG listview friendly system)
Ticket #1992 QOL- Space monsters no longer have rank displays
Ticket #1994 Critical- Androids not able to be consistently constructed for non-mechanoid species
Ticket #1995 Parked fleet sensor detection range fix
Ticket #1996 Critical- Rare case of Espionage black screen after failed mission
Ticket #1997 Planet capture acquired tech events
Ticket #1998 Tactical Repeated destroyed building message
Ticket #1999 Tutorial- Outpost goal completion issue if outpost is at a system already
Ticket #2000 Tutorial- Fixed case where split fleet was disabled later in free tutorial mode

This update also includes minor build queue performance updates and minor performance updates to end turn.

Major additions include scrollbars that don't adversely impact Empire and Planet menus dynamically loading data for performance, and fixes to the sensor system.

Next planned updates will focus on autoresolve to narrow cases where results don't match well with tactical and AI aggression adjustments. This will be followed with QOL and AI adjustments in tactical.