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Lord of Rigel News

Release 1.0 Hotfix #10C

Change Log:

Ticket #2009 Ship rank repeating message fix
Ticket #2010 Case of repeating GNN events
Ticket #2011 Critical- Dyson sphere and ringworld event ticker not going to them
Ticket #2012 Rare case of dead empire making stop expansion threats
Ticket #2014 Balance- Changed grav generator filter from local species to empire species (prepare for angry Katraxi)


Split fleet and leaving monsters fixes

Release 1.0 Hotfix #10b

Change Log:

Ticket #2003 Case where GNN would not trigger for space monsters
Ticket #2004 Case where autocombat would trigger instead of fleet combat menu if only a starbase was present.
Ticket #2005 Critical- Case of autoresolve mismatch with planet defenses
Ticket #2006 Critical- Late game feudalism research penalty too high
Ticket #2007 Unification government bonus adjustment

Release 1.0 Hotfix #10

Change Log:

Ticket #1989 Critical- Case of pirate fleet not spawning in tactical
Ticket #1991 QOL- Empire and Planet list scrollbars (UMG listview friendly system)
Ticket #1992 QOL- Space monsters no longer have rank displays
Ticket #1994 Critical- Androids not able to be consistently constructed for non-mechanoid species
Ticket #1995 Parked fleet sensor detection range fix
Ticket #1996 Critical- Rare case of Espionage black screen after failed mission
Ticket #1997 Planet capture acquired tech events
Ticket #1998 Tactical Repeated destroyed building message
Ticket #1999 Tutorial- Outpost goal completion issue if outpost is at a system already
Ticket #2000 Tutorial- Fixed case where split fleet was disabled later in free tutorial mode

This update also includes minor build queue performance updates and minor performance updates to end turn.

Major additions include scrollbars that don't adversely impact Empire and Planet menus dynamically loading data for performance, and fixes to the sensor system.

Next planned updates will focus on autoresolve to narrow cases where results don't match well with tactical and AI aggression adjustments. This will be followed with QOL and AI adjustments in tactical.

Release 1.0 Hotfix #9b

Change Log:


Ticket #1988 Critical- Case where space monster leaving the galaxy would not leave
Ticket #1987 QOL- Hiring leader tech tooltip shows if you have tech already
Ticket #1985 Balance- Reduced chance for AI to propose alliance to player
Ticket #1983 Critical- Case where build queue list items would not refresh
Ticket #1982 Fix for purchasing when colony production is over building cost
Ticket #1979 QOL- Cancel autoexplore when another fleet has same destination
Ticket #1978 Troop transport healthbar fix
Ticket #1977 QOL- Shareware achievement for both main and demo
Ticket #1976 Tooltip pass on custom species menu
Ticket #1975 Balance- Increase Galactic Council trigger time on small galaxy sizes

Lord of Rigel- Week 2 Update

Greetings Lords of Rigel! This week has been busy with the space exploration sale and feedback ranging from critical issues, to balance, and quality of life improvements.

Fixes:
  • Critical- Computer techs not auto upgrading fleets on research
  • Critical- Case of tutorial goals not appearing due to garbage collection system
  • Critical- Post system killer colonization issue
  • Case of refitted ships having too high ship strength
  • Fix for rare case of research selection menu appearing after leader menu
  • Fix for rare case of build queue ship duplication
  • Case where warp amplifiers could not be built after multiple system occupations
  • Critical- Fix for rare case where AI retreat could cause a softlock
  • Case where building scrapping would have wrong index after bombardment
  • Case where companion star did not appear in planet view sidebar
  • Case of build queue text overrun
  • Advanced terraformer on megastructures fix
  • Critical- Case of late game fleet selection crash
  • Critical- Case with purchasing Housing
  • Case where outpost can't be established on far side of wormhole
  • Tech filter for morale techs and custom species with unified governments
  • Case of duplicate item in weapon list
  • Climate improvement and decline events triggering on Radiated and Gaia worlds
  • Planetary defense CO beam weapon cosmetic adjustment


Balance:
  • Government bonuses to research
  • Cloning center calculation adjustment
  • Reduced advanced weapon coil bonus
  • Increased chance of aggressive AI attacking instead of blockading
  • Increase beam weapon accuracy in tactical


Quality of Life Improvements:
  • Ship systems always auto upgrade to best available tech on modify
  • Rebel factions add (Rebel) under species name tooltips
  • Zoom Hotkeys Smooth Instead of Step
  • Council added species name in parenthesis
  • Planetary gravity generator active changes gravity type in empire and planet to species norm
  • Tech description adjustments for microbiotics and universal antidote
  • Additional planetary defense selection indicator in tactical
  • System and planet views shows fleet list
  • Add parked fleet indicator in empire/planetdata
  • QOL/Balance- Lithovore-Mechanoid disable food options in custom species menu
  • Torpedo tech description clarification
  • Add tutorial reset to settings, applying settings won't reset Tutorial


There have also been minor optimizations to load times, end turn, and the empire, planets, and planet view menus.

Again, your games and feedback have been important for catching rare issues, balancing, and for adding general improvements.


That's no rebel moon...

What to Expect Next?

The retreat timer for tactical is planned, along with further adjustments to aggressive AI personalities. Star spawning distances and scaling will also get a pass in the near future.

With those updates we'll be out of 1,0 hotfixes and into the proper patch updates.

We really appreciate those that have left kind reviews, and constructive reviews with comments that efforts have been made to integrate them into these updates (such as the zoom key adjustments and torpedo technology clarifications). The plan is to continue to do so. The pace of updates will be slowing down a bit in the coming weeks, barring reported critical issues, but the aim is to continue to provide quality of life improvements, performance updates, critical fixes, and some content updates down the line.