What We've Done Over Early Access
Lord of Rigel opened to Early Access on October 4, 2022. We initially aimed for a nine month Early Access period but based on your feedback more substantial overhauls to the game UI and AI were done over Early Access. Over 2023 we completed the core features in the Early Access Roadmap, and this year we've done additional optimizations, bug fixes, and new features.
We're pleased to announce that August 26 is the planned end of Early Access,
Your feedback and reporting has been crucial over the past year and a half, and over Early Access we've implemented the following key features:
- Lithovore and Mechanoid species- The Tulocks and Synth
- Custom species
- Gigantic and Legendary Galaxies
- Elder Species- The Rigelans and Arcturans
- Diplomacy Victories
- Final War
- Galactic Tension and the Doomsday Clock
- Megastructures- Dyson Spheres and Ringworlds
- Additional ground combat units
- Research Victory
- Grand Menaces
In addition to these we've added numerous quality of life features based on your feedback (not an exhaustive list, but the major ones):
- Leaders
- Ship Refitting
- Strategic AI overhaul
- User Interface reskin and color selection
- Event ticker filter
- System sidebar in colony view
- Cycling between systems and colonies in system and colony view
- Player engagement options (chase, evade, circle) in tactical
- Auto ship design generation in ship designer
- Post combat report
- Ship info tooltips
- Loading and saving build queue presets
- Sharpness graphics setting
- AI personality type indicators in diplomacy and info screens
- Build queue item movement
- Threat diplomacy options
- Tactical scan option
- Advanced New Game Settings
Soundtrack and Art Book
With the release we'll also include the Lord of Rigel Art Book which has additional universe background and the full soundtrack will be available. A preview of the soundtrack is online but the released version will have additional tracks.

Artbook Preview

Lord of Rigel Soundtrack in Steam Player
Soundtrack Preview
[previewyoutube][/previewyoutube]
For Returning Players
If you are returning to LoR after a while please check in the FAQ on deleting persistent settings and the input save files and .ini. Over early access we've done many changes to these files so starting with fresh settings and game saves will solve issues you might have with odd key bindings and setting behaviors.
Common Issues and Resolving ThemReporting issues
We want to focus on any remaining game breaking bugs and critical balance issues but welcome any additional quality of life improvements. Through EA we've incorporated the vast majority of player feedback as new QOL improvements.
Report an IssueAs for LoR past 1,0, there are some smaller content updates we hope to implement (More leaders, additional technologies, monsters).