1. Lord of Rigel
  2. News

Lord of Rigel News

Summer Solstice Update and What's Next

Current Update

The latest update for LoR includes a number of optimizations to end turn, AI, and fixes for issues reported by the community. These fixes range from adjusting diplomacy dialog tied to spy threats to fixes for cases where ships may not have repaired, players could add multiple leaders to a single slot, or cases where fleet data didn't refresh when refitting ships in a fleet until the next turn.

Quality of life wise a new end game technology that increases the rate leaders gain experience has been added in addition to some adjustments to diplomacy filters to hide defeated factions.

What to Expect Next

At this stage we have all of the core features we've aimed to implement into Lord of Rigel. More AI optimizations and performance optimizations are planned and our main focus is any reported critical issues to fix over the summer before 1,0.

Some planned minor updates for the next patch include AI difficulty adjustments for custom species and some additional end game score bonuses for different victory types.


Image 1. A look into the temporal flux cutscene

What to Expect Post Release

Our plan is continued support on critical bugs, and there may be minor content updates in the form of additional leaders, random events, and monsters. The current game has a substantial amount of space monsters, random events, and leaders so these will be small additions.

Reporting Issues

If you have a critical bug, please reach out to us at contact@rhombus-studios,net Save files are also helpful for reproducing any issues


Image 2. Your saves continue to be helpful for narrowing down any issues

Early Access 3 Patch 2024.9

  • Ticket #1551 Uncreative species not getting fuel tech in some games fix
  • Ticket #1850 Multiple leaders being assigned to same slot fix
  • Ticket #1853 Ship repair fix
  • Ticket #1852 Refitting a fleet deleting data fix
  • Ticket #1847 Negative industry color fix
  • Ticket #1849 QOL – Leader XP Gain tech added
  • Ticket #1851 QOL Diplomacy filter hides dead factions
  • Ticket #1846 Adjust spy threat dialog
  • Ticket #1854 Research softlock fix

June Update

Greetings Lords of Rigel, while real summer starts later this month we're plugging along on our goal of quality of life features and bug fixes on the road to 1,0 thanks to your input and save games.

The next update will include performance and quality of life fixes including:

  • Fixes for uncreative species research when gifted technologies
  • End turn optimizations
  • Adjustments to threat dialog
  • Ground combat balance of power display accuracy increase
  • Hiding dead factions in diplomacy filters
  • New late game technology for leader XP gain bonuses



Image 1. Rebel scum taking a ringworld, and leaders defecting


Image 2. New endgame technologies


Image 3. Artbook Preview

Your games have been crucial for making sure that systems like rebellions have been working correctly and has allowed for continued tweaks to the AI and finding places where end turn processing might have issues in very long games.

Again, please keep sending us your save files and any issues you might be facing to: contact@rhombus-studios,net

Early Access 3 Patch 2024.8

Ticket #1843 QOL – Random seed button added to New Game menu
Ticket #1838 Initial turn population tooltip fix
Ticket #1839 Empire Menu closing on spacebar fix
Ticket #1663 QOL – Add Income breakdown on click of treasury
Ticket #1837 QOL – Leader skills and tech tooltips
Ticket #1836 Leader experience tooltip update fix
Ticket #1841 Turn stalling if no recruitable leader present fix
Ticket #1845 QOL – Achievements for New Leader Hire and Max Rank
Ticket #1840 Housing bonus tooltip disappearing on population increase fix
Ticket #1842 Subspace Conduit filtering in Build Queue fix
Ticket #1844 QOL – Advanced Leader Tech (Additional Leader Slot)
Ticket #1835 GNN Ranking Infinite Loop fix
Ticket #1826 Lost Colony GNN Event fix

New Leaders, Technologies, Optimizations, and Quality of Life Improvements

What's in the next update?

Greetings Lords of Rigel, the next update is coming along and to give a sense of what to expect with the next patch it's a combination of bug fixes and new quality of life features requested.

Bugfixes:
  • Fixing cases where fleets can have very long travel times
  • Leader system experience UI display fixes
  • Turn stall fix for cases where all leaders in pool are dead, hired, or not present (fixes a tutorial issue, some end games, and older games)
  • Housing bonus in tooltip display no longer disappears on a turn when population increases
  • Fixes for cases where subspace conduit wasn't filtered correctly in build queue



Image 1. Fixes for leader experience display

Tweaks/Optimizations:
  • Minor optimizations to end turn and economy processing time
  • Minor AI improvements and optimizations


Quality of Life Improvements/Features
  • Random button in new game to set new seeds
  • New leader that also helps with bad Uncreative game starts (no fuel techs, no good systems in range)
  • New technology (Xenomanagement, adds an additional leader slot)
  • Income breakdown when clicking on bottom bar
  • Lost colony GNN event occurs before new colony prompt
  • Empire tutorial UI has additional information on leaders



Image 2. New Random Seed Option


Image 3. New Leader


Image 4. Xenomanagement Tech

While it may still be a bit of time before this update rolls out, your save games and feedback have been useful in optimizing the game and adding more quality of life features.

Feedback and bug reporting?

If you encounter any game breaking issues please send saves to contact@rhombus-studios,net