Summer Solstice Update and What's Next
Current Update
The latest update for LoR includes a number of optimizations to end turn, AI, and fixes for issues reported by the community. These fixes range from adjusting diplomacy dialog tied to spy threats to fixes for cases where ships may not have repaired, players could add multiple leaders to a single slot, or cases where fleet data didn't refresh when refitting ships in a fleet until the next turn.
Quality of life wise a new end game technology that increases the rate leaders gain experience has been added in addition to some adjustments to diplomacy filters to hide defeated factions.
What to Expect Next
At this stage we have all of the core features we've aimed to implement into Lord of Rigel. More AI optimizations and performance optimizations are planned and our main focus is any reported critical issues to fix over the summer before 1,0.
Some planned minor updates for the next patch include AI difficulty adjustments for custom species and some additional end game score bonuses for different victory types.

Image 1. A look into the temporal flux cutscene
What to Expect Post Release
Our plan is continued support on critical bugs, and there may be minor content updates in the form of additional leaders, random events, and monsters. The current game has a substantial amount of space monsters, random events, and leaders so these will be small additions.
Reporting Issues
If you have a critical bug, please reach out to us at contact@rhombus-studios,net Save files are also helpful for reproducing any issues

Image 2. Your saves continue to be helpful for narrowing down any issues