This patch: AI balancing, fixes, and new logosThis update includes adjustments to event ticker scroll and dismissing events along with some AI rebalancing between expansion and construction of warships.
In addition we've added two new selectable logos in new game and some color grading to make colors and shine details pop out more in scenes. For players with dark monitors we recommend going into settings and increasing the brightness settings.
Recent Updates:
Some other recent updates include a hotkey option to move items to the top and bottom of the build queue, and queue items also save construction progress if moved.
When refitting ships the ship design pulldown also can let you select other designs of the same hull class size (ex. Frigate, Destroyer, Cruiser).
Finally, modifications for torpedo weapons are available in weapon designer which means you can create overloaded torpedoes, ones more resistant to ECM, or emissions guided torpedoes that follow the "tailpipe" of a ship causing engine damage.

Image 1. New Logo Options
Roadmap: Leader systemIn terms of our roadmap of what is next for 1.0- Leaders.
In the same vein of reducing micro management and keeping you running an empire as the colony focus system is intended to do, these leaders are empire-wide leaders. They'll provide bonuses to all worlds or fleets but there will be limited slots and upkeep for leaders. Leaders will also gain experience and provide stronger bonuses.

Image 2. Datatable for Leaders
As always please keep sending us saves as they help us with bug fixing and AI balancing.

Image 3. Endgame scenario from one of your games
Please check our Discord if you have questions, comments, or issues!
https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F3QK3TKumXJ