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Lord of Rigel News

Early Access 3 Patch 2024.6

  • Ticket #1620 QOL - Colonizing in System View
  • Ticket #1823 QOL – Add climate filter to Empire Menu
  • Ticket #1827 QOL – Reset Hall of Fame
  • Ticket #947 QOL – QOL Player can threaten AI on territory and spies

Community Update: What to expect in the next update.

Greetings Lords of Rigel, to give a brief update on what to expect in the next update later this month:

  • Players can make diplomacy threats on expansion and spies
  • Colonization and outposts from system view and planet view
  • A reset option in the hall of fame
  • Further AI balancing adjustments and minor bug fixes for issues reported by players



Image 1. Example of Colonize in System View


Image 2. Hall of Fame Reset Option

The leader system is also slowly but surely coming along with core integration into economic and other gameplay systems being the next major step.


Image 3. WIP of Hiring Leader UI

Update- Bugfixes and UI Quality of Life

This patch: Bug fixes and UI quality of life

Bug fixes:
Fixes with this update include housing tooltips and housing now only applies bonuses if in the first build queue slot. An issue with multiple cancellations of fleet orders potentially causing fleets to teleport has also been fixed, It also includes more AI adjustments and end turn queued event adjustments.

Quality of Life:
We've also worked in some more requested quality of life features. Some new players were concerned about the checkboxes being unclear as they were a highlight color. Now checkboxes have a clear checked on and off icon in them.


Image 1. Updated checkboxes

A fleet select all button was also requested to make it easier to select or deselect fleets in order to issue orders to specific ships.


Image 2. Fleet select all button

Also requested was disabling certain spy mission types during Final War.

Next Update Feature: Additional Diplomacy Demands
A feature requested at the beginning of EA was adding more demand options. In LoR the AI can warn the player about expansion or if spies were caught. We wanted the AI to be more transparent to the player on why relations were degrading. So while those messages for the AI were to communicate their mood, the player didn't have the same options to warn the AI.

Two new options will be present- demanding to stop spies and demanding to stop expansion in your territory.

In both cases whether the AI will accept or be insulted depends on their personality type (or if they even have spies!). If accepted, they will stop those actions for a period of time but there's a chance based on personality for breaking it. This might mean some AIs will only honor not spying for a short period of time if caught.


image 3. New demand options

We are slowly but surely plugging away at the leader system, which is the last planned EA3 feature on the roadmap.

Please keep sending us saves, as they help us with AI balancing and resolving issues!

Early Access 3 Patch 2024.5

  • Ticket #1824 Cancelling fleet movement order too many times can cause fleet teleportation fix
  • Ticket #1818 Colony base not constructing with incoming enemy colony ship and player order issued outpost construction fix
  • Ticket #1823 GNN Events – Adjusted other empire event notifications
  • Ticket #1825 AI colonization fix
  • Ticket #1815 Dyson sphere event ticker fix
  • Ticket #1822 Disable spy influence mission during Final War
  • Ticket #1816 Housing information in population tooltip updating on housing construction fix
  • Ticket #1814 Stuck camera fade fix
  • Ticket #1820 Pre-warp population not counting in population increase event
  • Ticket #1819 QOL – Fleet movement select all or no ships
  • Ticket #1817 Housing being calculated when in build queue slots other than current
  • Ticket #1812 QOL – Shift click moves building queue items up and down without swapping places
  • Ticket #1813 QOL – UI Checkbox visual adjustment
  • Ticket #1821 New game menu disables hotkeys when using text fields

Update- AI Balance and New Logos

This patch: AI balancing, fixes, and new logos
This update includes adjustments to event ticker scroll and dismissing events along with some AI rebalancing between expansion and construction of warships.

In addition we've added two new selectable logos in new game and some color grading to make colors and shine details pop out more in scenes. For players with dark monitors we recommend going into settings and increasing the brightness settings.

Recent Updates:
Some other recent updates include a hotkey option to move items to the top and bottom of the build queue, and queue items also save construction progress if moved.

When refitting ships the ship design pulldown also can let you select other designs of the same hull class size (ex. Frigate, Destroyer, Cruiser).

Finally, modifications for torpedo weapons are available in weapon designer which means you can create overloaded torpedoes, ones more resistant to ECM, or emissions guided torpedoes that follow the "tailpipe" of a ship causing engine damage.


Image 1. New Logo Options

Roadmap: Leader system
In terms of our roadmap of what is next for 1.0- Leaders.

In the same vein of reducing micro management and keeping you running an empire as the colony focus system is intended to do, these leaders are empire-wide leaders. They'll provide bonuses to all worlds or fleets but there will be limited slots and upkeep for leaders. Leaders will also gain experience and provide stronger bonuses.


Image 2. Datatable for Leaders

As always please keep sending us saves as they help us with bug fixing and AI balancing.

Image 3. Endgame scenario from one of your games

Please check our Discord if you have questions, comments, or issues!
https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F3QK3TKumXJ